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Neverwinter Nights, Windows Vista and EAX. What's the deal ...

    https://forums.overclockers.com.au/threads/neverwinter-nights-windows-vista-and-eax-whats-the-deal.598644/#:~:text=All%20other%20Sound%20Hardware%20acceleration%20has%20been%20removed,Hardware%20Abstraction%20Layer%20%28HAL%29%20for%20DirectSound%20and%20DirectSound3D.
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How to reduce Sound Acceleration in Windows Vista ...

    https://social.technet.microsoft.com/forums/windows/en-US/93cdd703-b619-4ec3-9217-4d62822ba6ae/how-to-reduce-sound-acceleration-in-windows-vista-operating-system
    Windows has rewritten audio stack, so we can’t directly change such a setting as Windows XP or previous versions. However, some 3 rd party APIs such as ASIO and OpenAL may still permits configuring acceleration of sound hardware, providing the driver supports such functions. For more information, please refer to the following article (Windows ...

DirectSound loosing hardware acceleration in Vista?

    https://social.msdn.microsoft.com/forums/en-US/cab28fc0-52b4-4a7d-af92-677c9cd2070a/directsound-loosing-hardware-acceleration-in-vista
    " With Microsoft's decision to remove the audio hardware layer in Windows Vista, legacy DirectSound 3D games will no longer use hardware 3D algorithms for audio spatialization. Instead they will have to rely upon the new Microsoft software mixer that is …

Vista and hardware sound acceleration - X-Fi etc. - Dell ...

    https://www.dell.com/community/Windows-General/Vista-and-hardware-sound-acceleration-X-Fi-etc/td-p/2188953
    Thanks, though as I understand it is not a matter of the correct driver, rather that Vista does not support hardware sound acceleration. Regards. 0 Kudos. Reply. Accept as Solution. DELL-Aaron W. 3 Zinc. 02-05-2007 09:01 PM.

Sound hardware acceleration... | Vista Forums

    https://www.vistax64.com/threads/sound-hardware-acceleration.23567/
    I was curious if there was a way in Vista to shut off hardware acceleration for the sound card. I'm getting sound stuttering in certain games that I normally corrected by shutting off acceleration, but I can't find a setting to do it.

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