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AudioSession.Initialize Method (AudioToolbox) | …

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiosession.initialize
    Use the Initialize (CFRunLoop, String) if you want to specify a different runloop. If there is an error initializing the AudioSession, this will raise an AudioSessionException. C#. // // Initialize the audio session for audio playback // AudioSession.Initialize (); AudioSession.Category = AudioSessionCategory.MediaPlayback;

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1618360-audiosessioninitialize
    The run loop that the interruption listener callback should be run on. Pass NULL to use the main run loop. inRunLoopMode. The mode for the run loop that the interruption listener function will run on. Passing NULL is equivalent to passing kCFRunLoopDefaultMode. inInterruptionListener. The interruption listener callback function. The application’s audio session object invokes the …

objective c - iOS: Deprecation of AudioSessionInitialize ...

    https://stackoverflow.com/questions/21464530/ios-deprecation-of-audiosessioninitialize-and-audiosessionsetproperty
    There are two or two instances of AudioSessionSetProperty and AudioSessionInitialize appearing in the code: - (id)init { if ( [super init] == nil) { return nil; } AudioSessionInitialize (NULL,NULL,NULL,NULL); Float64 rate=kSAMPLERATE; UInt32 size = sizeof (rate); AudioSessionSetProperty (kAudioSessionProperty_PreferredHardwareSampleRate, size, …

ios - A fix for AudioSessionInitialize Deprecated? - Stack ...

    https://stackoverflow.com/questions/19710046/a-fix-for-audiosessioninitialize-deprecated
    A fix for AudioSessionInitialize Deprecated? Ask Question Asked 8 years, 2 months ago. Active 3 years, 2 months ago. Viewed 11k times 20 5. Apple did not post any alternative code for this on the Apple Developer site. ios cocoa-touch. Share. Follow edited Oct 31 '13 ...

AudioSessionInitialize Workarounds – Creative in Austria

    https://creativeinaustria.wordpress.com/2008/12/25/audiosessioninitialize-workarounds/
    AudioSessionInitialize Workarounds December 25, 2008 catlan Leave a comment Yesterday I decided to go after one of my audio bugs by take a look how AVAudioPlayer does it right, and I discovered a little thing about Audio Session.

restarting openAL after application interruption on the ...

    http://benbritten.com/2009/02/02/restarting-openal-after-application-interruption-on-the-iphone/
    When you call AudioSessionInitialize() the last parameter is: self. This gets passed back into the callback function as the inUserData. self being whatever class you are calling the initialize from within.

iOS Programming: OpenAL on iOS - Blogger

    https://ohno789.blogspot.com/2013/08/openal-on-ios.html
    Let's discuss the Audio Session first. When your app is interrupted, your Audio Session will automatically deactivated. There is no need to call AudioSessionSetActive(false). However, when the interruption has ended, we need to explicitly state that we want to restore our Audio Session by calling AudioSessionSetActive(true).

How to programmatically sense the iPhone mute switch?

    https://www.py4u.net/discuss/2159149
    // "Ambient" makes it respect the mute switch // Must call this once to init session if (!gAudioSessionInited) { AudioSessionInterruptionListener inInterruptionListener = NULL; OSStatus error; if ((error = AudioSessionInitialize (NULL, NULL, inInterruptionListener, NULL))) { NSLog (@"*** Error *** error in AudioSessionInitialize: %d.", error); } else { gAudioSessionInited …

audio interrupt handler may cause crash · Issue #6 ...

    https://github.com/mattgallagher/AudioStreamer/issues/6
    the audio session handler is set as: AudioSessionInitialize ( NULL, // 'NULL' to use the default (main) run loop NULL, // 'NULL' to use the default run loop mode ...

Sound not working in iPhone Simulator? - Genera Codice

    https://www.generacodice.com/en/articolo/116364/%C2%BFEl-sonido-no-funciona-en-el-simulador-de-iPhone
    call AudioSessionInitialize as soon as your app finishes launching; set the kAudioSessionProperty_AudioCategory property for the session via AudioSessionSetProperty (with a value such as kAudioSessionCategory_MediaPlayback) call AudioSessionSetActive(YES) Of course when all else fails, just run it on your hardware!

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