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Self-Supervised Learning of Audio-Visual Objects from ...

    https://www.arxiv-vanity.com/papers/2008.04237/#:~:text=We%20represent%20an%20audio-visual%20object%20as%20the%20trajectory,that%20can%20be%20then%20used%20for%20downstream%20tasks.
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Audio-Visual Objects | SpringerLink

    https://link.springer.com/article/10.1007%2Fs13164-009-0004-5
    Thus audio-visual objects are constructs of the mind—they are the end-product of a process that operates on sensory information, and attempts to produce the most plausible reading of this information as caused by objects and events taking place in the environment.

(PDF) Audio-visual objects | Michael Kubovy - …

    https://www.academia.edu/2794716/Audio_visual_objects
    Thus audio-visual objects are constructs of the mind—they are the end-product of a process that operates on sensory information, and at- tempts to produce the most plausible reading of this information as caused by objects and events taking place in the environment.

(PDF) Audio-Visual Objects | Michael Schutz and Michael ...

    https://www.academia.edu/10517743/Audio_Visual_Objects
    Thus audio-visual objects are constructs of the mind—they are the end- product of a process that operates on sensory information, and attempts to produce the most plausible reading of this information as caused by objects and events taking place in the environment.

(PDF) Audio-Visual Objects - ResearchGate

    https://www.researchgate.net/publication/233911057_Audio-Visual_Objects
    Thus audio-visual objects are constructs of the mind—they are the end- product of a process that operates on sensory information, and attempts to produce the most plausible reading of this ...

Audio-visual objects

    https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.157.9712&rep=rep1&type=pdf
    and suggest how binding between them produces audio-visual objects. In the first two sections we review Kubovy and Van Valkenburg’s (2001) views on auditory and visual objects. In the third we present a new approach to the formation of audio-visual objects and present empirical data to support our views. 1 The duality of vision and audition

Audio-Visual Objects - MAPLE Lab

    https://maplelab.net/wp-content/uploads/2011/12/Kubovy-Schutz-10-Causality-and-Objects-in-Vision-and-Audition2.pdf
    Audio-Visual Objects Michael Kubovy and Michael Schutz [A re is] a terrestrial event with ames and fuel. It is a source of four kinds of stimulation, since it gives o sound, odor, heat and light .... One can hear it, smell it, feel it, and see it, or get any combination of these detections, and thereby perceive a re .... For

Audio-Visual Objects, Review of Philosophy and Psychology ...

    https://www.deepdyve.com/lp/springer-journals/audio-visual-objects-ydUurLQ50b
    Thus audio-visual objects are constructs of the mind—they are the end- product of a process that operates on sensory information, and attempts to produce the most plausible reading of this information as caused by objects and events taking place in the environment.

Self-Supervised Learning of Audio-Visual Objects from Video

    https://www.robots.ox.ac.uk/~vgg/research/avobjects/
    Abstract. Our objective is to transform a video into a set of discrete audio-visual objects using self-supervised learning. To this end we introduce a model that uses attention to localize and group sound sources, and optical flow to aggregate information over time. We demonstrate the effectiveness of the audio-visual object embeddings that our model learns by using them for …

Information technology - Coding of audio- visual objects ...

    https://webstore.ansi.org/preview-pages/INCITS/preview_INCITS+ISO+IEC+14496-1+2010+(R2017).pdf
    a) The coded representation of natural or synthetic, two-dimensional (2D) or three-dimensional (3D) objects that can be manifested audibly and/or visually (audio-visual objects) (specified in Parts 2, 3, 10, 11, 16, 19, 20, 23 and 25 of ISO/IEC 14496).

Dataset: Audio-visual representations of object drops ...

    https://archive.data.jhu.edu/dataset.xhtml?persistentId=doi:10.7281/T1/EP0W7Y
    As robots perform manipulation tasks and interact with objects, it is probable that they accidentally drop objects that subsequently bounce out of their visual fields (e.g., due to an inadequate grasp of an unfamiliar object). To enable robots to recover from such errors, we draw upon the concept of object permanence—objects remain in existence even when they are not …

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