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Advances - Advances In Audio Technology

    https://advancesinaudiotechnology.weebly.com/advances.html
    Advances - Advances In Audio Technology Advances Over The Years The first device that could record actual sounds as they passed through the air (but could not play them back—the purpose was only visual study) was the phonautograph, patented in 1857 by Parisian inventor Édouard-Léon Scott de Martinville.

Evolution of Sound | Audio Technology Past, Present, and ...

    https://insights.ges.com/us-blog/evolution-of-sound-audio-technology-past-present-and-future
    A device to capture sound vibrations and convert them into an electrical signal. A way of increasing and controlling the electrical signal. A device to convert the electrical signal back into vibrations and propagate them. Or, in simple terms, we …

Audio Advances Rapidly Since 1983 | TV Tech

    https://www.tvtechnology.com/miscellaneous/audio-advances-rapidly-since-1983
    DIGITAL AUDIO The advent of digital video recording began in 1988 with the release of the D-1 component VTR developed by Sony and BTS. For the first time, four independently editable channels of 16-bit, 48kHz audio were available.

Audio Advances Help Xbox One Determine Signal from …

    https://www.microsoft.com/en-us/research/blog/audio-advances-help-xbox-one-determine-signal-from-noise/
    “The bottom line,” Tashev says, “was the ability to deliver hands-free sound capturing, with people speaking from a certain distance—one, two, three, four meters—and being able to clean up the signal from noise and reverberation, removing the sound from our own loudspeakers, and delivering it nice and clean to the speech recognizer.

Beyond Surround Sound: Audio Advances in VR - Oculus

    https://www.oculus.com/blog/beyond-surround-sound-audio-advances-in-vr/
    Beyond Surround Sound: Audio Advances in VR. While graphic fidelity goes a long way toward creating realistic, immersive, and compelling experiences in VR, sound also plays an important role. We recently introduced some significant breakthroughs in spatialized audio to the Rift SDK, including Near-Field HRTF and Volumetric Sound Sources.

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