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Migrating from webkitAudioContext - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Migrating_from_webkitAudioContext
    Migrating from webkitAudioContext. In this article, we cover the differences in Web Audio API since it was first implemented in WebKit and how to update your code to use the modern Web Audio API. The Web Audio standard was first implemented in WebKit, and the implementation was built in parallel with the work on the specification of the API.

javascript - Web Audio API: noteOn after noteOff not ...

    https://stackoverflow.com/questions/11304515/web-audio-api-noteon-after-noteoff-not-working
    I wrote a simple web app using the Web Audio API, but I've noticed that when I issue a noteOn(0) command to a given source, followed by a noteOff(0), and then finally by another noteOn(0) command, the sound will turn on, turn off (as expected) but then won't turn on with the third command.

How to: Web Audio on iOS - Paul Bakaus' blog

    https://paulbakaus.com/tutorials/html5/web-audio-on-ios/
    The only way to unmute the Web Audio context is to call noteOn () right after a user interaction. This can be a click or any of the touch events (AFAIK – I only tested click and touchstart). As soon as the Web Audio context is “unmuted”, it will stay that way for the entire session, and every other action won’t require a user event.

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    Getting started with the AudioContext. An AudioContext is for managing and playing all sounds. To produce a sound using the Web Audio API, create one or more sound sources and connect them to the sound destination provided by the AudioContext instance. This connection doesn't need to be direct, and can go through any number of intermediate ...

Web Audio API - Web APIs | MDN - MDN Web Docs

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    Interfaces that define audio sources for use in the Web Audio API. AudioScheduledSourceNode. The AudioScheduledSourceNode is a parent interface for several types of audio source node interfaces. It is an AudioNode.. OscillatorNode. The OscillatorNode interface represents a periodic waveform, such as a sine or triangle wave. It is an AudioNode audio-processing module that …

javascript - why does a web audio oscillator only play a ...

    https://stackoverflow.com/questions/13096140/why-does-a-web-audio-oscillator-only-play-a-note-once
    When I successfully create a tone with a Web Audio oscillator (with noteOn), then call its noteOff function, subsequent calls to noteOn doesn't play the tone again. I seem to have to create a new oscillator to play a new note.

(NoteOnOffInteraction): noteOn and noteOff (start and …

    https://github.com/WebAudio/web-audio-api/issues/126
    Originally reported on W3C Bugzilla ISSUE-17402 Tue, 05 Jun 2012 12:28:00 GMT Reported by Michael[tm] Smith Assigned to Audio-ISSUE-53 (NoteOnOffInteraction): noteOn and noteOff interaction [Web Au...

(NoteOnOffNaming): noteOn, noteGrainOn and noteOff …

    https://github.com/WebAudio/web-audio-api/issues/155
    Originally reported on W3C Bugzilla ISSUE-17344 Tue, 05 Jun 2012 11:36:45 GMT Reported by Philip Jägenstedt Assigned to Audio-ISSUE-52 (NoteOnOffNaming): noteOn, noteGrainOn and noteOff naming [Web...

Playing Sounds with the Web Audio API - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
    To play the sound immediately, call the noteOn(0) function on your source object. // play right now (0 seconds from now) source.noteOn(0); Note: On iOS, the Web Audio API requires sounds to be triggered from an explicit user action, such as a tap. Calling noteOn() from an onload event will not play sound.

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