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WebAudio.js

    http://jeromeetienne.github.io/webaudio.js/
    WebAudio.js An sound library for games on top of web audio api WebAudio.js is built on top of Web Audio API. It is dedicated to games Go Github » Examples for educational purposes Minimal Minimal webaudio examples. It inits, load a sound and play it. period. Try it » tQuery and directional sound

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    The Web Audio API involves handling audio operations inside an audio context, and has been designed to allow modular routing. Basic audio operations are performed with audio nodes, which are linked together to form an audio routing graph. Several sources — with different types of channel layout — are supported even within a single context.

WebAudio | wavesurfer.js

    https://wavesurfer-js.org/api/class/src/webaudio.js~WebAudio.html
    Destroy all references with WebAudio, disconnecting audio nodes and closing Audio Context. Returns the current time in seconds relative to the audio-clip's duration. Compute the max and min value of the waveform when broken into <length> subranges. Returns the current playback rate. Pauses the loaded audio.

20 Useful Web Audio Javascript Libraries - Bashooka

    https://bashooka.com/coding/web-audio-javascript-libraries/
    Pure JS implementation of the Web Audio API. It provides some AudioContext class for each use-case: audio playback, rendering and simulation. Web Audio Engine Band.js An interface for the Web Audio API that supports rhythms, multiple instruments, repeating sections, and complex time signatures. Band.js

Using the Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API
    Everything within the Web Audio API is based around the concept of an audio graph, which is made up of nodes. The Web Audio API handles audio operations inside an audio context, and has been designed to allow modular routing. Basic audio operations are performed with audio nodes, which are linked together to form an audio routing graph.

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