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Visualising Waveforms with Web Audio - GitHub Pages

    https://sonoport.github.io/visualising-waveforms-with-web-audio.html
    After that we fill the canvas with a solid colour. myCanvas.fillStyle = 'rgb (200, 200, 200)'; myCanvas.fillRect (0, 0, WIDTH, HEIGHT); Set the width of the line and stroke colour for the waveform, then start drawing the path. myCanvas.lineWidth = 2; myCanvas.strokeStyle = 'rgb (0, 0, 0)'; myCanvas.beginPath ();

Visualizations with Web Audio API - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Visualizations_with_Web_Audio_API
    Set a line width and stroke color for the wave we will draw, then begin drawing a path canvasCtx . lineWidth = 2 ; canvasCtx . strokeStyle = 'rgb(0, 0, 0)' ; canvasCtx . beginPath ( ) ;

Audio waveform visualizations with WebAudio API for …

    https://www.agiratech.com/audio-waveform-visualizations-webaudio-api-mic-input
    WebAudio API provides features to handle audio in web. One of the most interesting features of the Web Audio API is the ability to extract frequency, waveform, and other data from your audio source, which can then …

Waveformer - Visualizing your audio in vector waveforms

    https://www.misha.studio/waveformer/
    Waveformer. A simple web app for visualizing audio waveforms in vector (svg) format. Start drawing your audio by choosing or dropping your audiofile on here. Or try a sample file.

Web Audio to visualize and interact with waveforms

    https://stackoverflow.com/questions/9516324/web-audio-to-visualize-and-interact-with-waveforms
    I want to use Web Audio and Canvas. (new window.AudioContext).decodeAudioData (audioFile, function (data) { var channel = data.getChannelData (0); for (var i = 0; i < channel; i++) { canvas.getContext ('2d').fillRect (i, 1, 40 - channel [i], 40); } }); But the result is far from what I want (namely, the image is not smooth …

Generating a static waveform with webaudio - Stack …

    https://stackoverflow.com/questions/25836447/generating-a-static-waveform-with-webaudio
    The draw sample I did does zoom out (that's the "step" bit of the method), but you'll likely want to optimize for your scenario. 3) Half the values are negative because sound samples go between -1 and +1. Sound waves are a positive and negative pressure wave; that's why "silence" is a flat line in the middle, not at the bottom. Code:

Draw waveforms and hear them

    http://stevehanov.ca/blog/?id=13
    Results. In theory, you can make any sound that you want. The results aren't very interesting. You can draw a sine wave and it sounds muffled. Add some jagged edges and the sound starts to sound more raw and high pitched. But it's okay to demonstrate what a sawtooth vs. sine vs. square wave sound like.

Build a Music Visualizer with the Web Audio API

    https://noisehack.com/build-music-visualizer-web-audio-api/
    To start, we need to draw a rectangle (aka quad) covering the entire screen. This is the surface upon which the fragment shader will be drawn. functioninitQuad(gl) {constvbo =gl.createBuffer() gl.bindBuffer(gl. ARRAY_BUFFER,vbo) constvertices =newFloat32Array([-1,-1,1,-1,-1,1,1,1]) gl.bufferData(gl.

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