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Web Audio: An Introductory Tutorial

    https://www.briankoponen.com/web-audio-introductory-tutorial/#:~:text=The%20WebAudio%20API%20operates%20as%20a%20graph%20of,a%20processing%20chain%20to%20create%20elaborate%20audio%20effects.
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Web Audio API - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    The MediaStreamAudio DestinationNode interface represents an audio destination consisting of a WebRTC MediaStream with a single AudioMediaStreamTrack, which can be used in a similar way to a MediaStream obtained from getUserMedia (). It is an AudioNode that acts as an audio destination. Data analysis and visualization

BaseAudioContext.destination - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/destination
    The destination property of the BaseAudioContext interface returns an AudioDestinationNode representing the final destination of all audio in the context. It often represents an actual audio-rendering device such as your device's speakers. Syntax baseAudioContext. destination; Value An AudioDestinationNode. Example

How to select destination output device using Web Audio ...

    https://stackoverflow.com/questions/41863094/how-to-select-destination-output-device-using-web-audio-api
    Unfortunately, setting the destination audio device of a webaudio graph isn't yet implemented, and the api for this is not yet finalized. What you can do for now, is connect the webaudio graph to an HTML element, and set the sinkid of the element (currently works on Chrome only) Here is a simple example:

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    Some of my favorite include: AudioJedit, an in-browser sound splicing tool that uses SoundCloud permalinks. ToneCraft, a sound sequencer where sounds are created by stacking 3D blocks. Plink, a collaborative music-making game using Web Audio and Web Sockets.

web-audio Tutorial => Getting started with web-audio

    https://riptutorial.com/web-audio
    To get an audio buffer of the sound to play, you need to use the AudioContext.decodeAudioData method like so: const audioCtx = new (window.AudioContext || window.webkitAudioContext) (); // Fetch the MP3 file from the server fetch ("sound/track.mp3") // Return the data as an ArrayBuffer .then (response => response.arrayBuffer ()) // Decode the audio data .then (buffer => …

The Essential Web Audio API Tutorial | Toptal

    https://www.toptal.com/web/web-audio-api-tutorial
    //create the context for the web audio var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); //create, tune, start and connect each oscillator sinea, sineb and sinec var sinea = audioCtx.createOscillator(); sinea.frequency.value = 440; sinea.type = "sine"; sinea.start(); sinea.connect(audioCtx.destination); var sineb = audioCtx.createOscillator(); …

Creating Sound With The Web Audio API And Oscillators ...

    https://modernweb.com/creating-sound-web-audio-api-oscillators/
    As with everything in the Web Audio API, first you need to create an AudioContext. Then you simply need to use an OscillatorNode, choose its type and set its frequency. Finally, you just start the oscillator and connect it to the AudioContext output.

WebAudioSource.com

    https://www.webaudiosource.com/
    Info. Audiosource is a Web audio / video mixer for Youtube, Soundcloud and Jamendo. You can also create and share your music with sequencer and modular synths. Be creative in your Live sessions and Sessions you can play also songs, you can use the pads to play your jingle.

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