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AudioBuffer - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer
    The AudioBuffer interface represents a short audio asset residing in memory, created from an audio file using the AudioContext.decodeAudioData () method, or from raw data using AudioContext.createBuffer (). Once put into an AudioBuffer, the audio can then be played by being passed into an AudioBufferSourceNode.

Web Audio API Audio Buffer | Website Design, Marquette MI

    https://middleearmedia.com/web-audio-api-audio-buffer/
    In generic terms, a buffer is a region of physical memory used to temporarily store data while it is being moved from one place to another. In this case, the data is the audio from the source file. Load the Sound with an XMLHttpRequest An XMLHttpRequest is used to load data into a buffer from the audio file. We give it the path to our audio file.

Web Audio API BufferLoader | Website Design, Marquette …

    https://middleearmedia.com/web-audio-api-bufferloader/
    Web Audio API BufferLoader is a tutorial that shares how the Web Audio API Audio Buffer loading process can be abstracted into a custom function called BufferLoader. This allows us to reduce the amount of code needed when loading audio assets. The BufferLoader class is especially important for applications that require many different audio assets.

AudioBufferSourceNode - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode
    An AudioBuffer that defines the audio asset to be played, or when set to the value null, defines a single channel of silence (in which every sample is 0.0). AudioBufferSourceNode.detune Is a k-rate AudioParam representing detuning of playback in cents. This value is compounded with playbackRate to determine the speed at which the sound is played.

javascript - Web Audio API Buffer Callback? - Stack …

    https://stackoverflow.com/questions/66818925/web-audio-api-buffer-callback
    s0 = new AudioBufferSourceNode (context, {buffer: buffer0}); // delta is a small amount of time, about 3 ms or so to allow for the fact that // by the time you call start (), the audio thread may have already incremented // currentTime.

web audio + wav buffering · GitHub

    https://gist.github.com/revolunet/46d4187c3b6f28632a91421c1f2a9fad
    web audio + wav buffering · GitHub Instantly share code, notes, and snippets. web audio + wav buffering Raw create-wav-from-buffer.js /* Goal : instantly play any wav source without download the file and without <audio/> Idea is to use the fetch streaming API and pass raw data to web audio My use case is playng a wav file

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