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How to Generate Noise with the Web Audio API

    https://noisehack.com/generate-noise-web-audio-api/
    White Noise. The most common type of noise is white noise. White noise is perfectly random audio data with a flat frequency spectrum. To produce white noise, we simply compute a series of random samples1. One way to do this with the Web Audio API is to use a ScriptProcessorNode: varbufferSize =4096;varwhiteNoise …

GitHub - web-audio-components/white-noise: A simple …

    https://github.com/web-audio-components/white-noise
    $ component install web-audio-components/white-noise Example Usage var context = new ( AudioContext || webkitAudioContext ) ( ) , Noise = require ( "white-noise" ) , noise = new Noise ( context , { channels : 2 , bufferSize : 4096 , stereo : true } ) ; noise . connect ( context . destination ) ; noise . start ( 0 ) ;

Introduction to the Web Audio API - ui.dev

    https://ui.dev/web-audio-api/
    We can now create a buffer source, which is an audio node that handles playing our audio buffer. const whiteNoiseSource = audioContext.createBufferSource(); whiteNoiseSource.buffer = buffer; We can now connect this audio node to another audio node, including the audio context destination node.

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    Create audio context. Inside the context, create sources — such as <audio>, oscillator, stream. Create effects nodes, such as reverb, biquad filter, panner, compressor. Choose final destination of audio, for example your system speakers. Connect the sources up to the effects, and the effects to the destination.

Web Audio API

    https://webaudioapi.com/book/Web_Audio_API_Boris_Smus_html/ch06.html
    Creating a separate set of samples for each acoustic environment is often prohibitively expensive, since it requires a lot of effort from the audio designer, and a lot of assets, and thus a larger amount of game data. The Web Audio API comes with a facility to simulate these various acoustic environments called a ConvolverNode. Examples of effects that you can get out of the …

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