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ruby on rails - html5 web audio api save the output after ...

    https://stackoverflow.com/questions/18782590/html5-web-audio-api-save-the-output-after-applying-filters-on-server
    ruby-on-rails html web-audio-api. Share. Improve this question. Follow edited Sep 17 '13 at 6:50. pramodtech. asked Sep 13 '13 at 9:15. pramodtech pramodtech. 5,990 15 15 gold badges 67 67 silver badges 108 108 bronze badges. Add a comment | 1 Answer Active Oldest Votes. 3 Check ...

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    The Web Audio API involves handling audio operations inside an audio context, and has been designed to allow modular routing. Basic audio operations are performed with audio nodes, which are linked together to form an audio routing graph. Several sources — with different types of channel layout — are supported even within a single context.

The Essential Web Audio API Tutorial | Toptal

    https://www.toptal.com/web/web-audio-api-tutorial
    Meet Web Audio API, a powerful programming interface for controlling audio on the web. Gone are the days when the web browser could rarely play a sound file correctly. With this API, you can now load sound from different sources, apply effects, create visualizations, and do much more.

Using the Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API
    Everything within the Web Audio API is based around the concept of an audio graph, which is made up of nodes. The Web Audio API handles audio operations inside an audio context, and has been designed to allow modular routing. Basic audio operations are performed with audio nodes, which are linked together to form an audio routing graph.

Web Audio API - GitHub Pages

    https://webaudio.github.io/web-audio-api/?ref=hackernoon.com
    This specification describes a high-level Web API for processing and synthesizing audio in web applications. The primary paradigm is of an audio routing graph, where a number of AudioNode objects are connected together to define the overall audio rendering.

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