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javascript - No sound on iOS 6 Web Audio API - Stack Overflow

    https://stackoverflow.com/questions/12517000/no-sound-on-ios-6-web-audio-api#:~:text=Safari%20on%20iOS%206%20effectively%20starts%20with%20the,audio%20plays%20unrestricted%20and%20as%20it%20ought%20to.
    none

no sound with web audio api - Stack Overflow

    https://stackoverflow.com/questions/13422821/no-sound-with-web-audio-api
    try { if (! window.AudioContext) { if (! window.webkitAudioContext) { bad_browser(); return; } window.AudioContext = window.webkitAudioContext; } context = new AudioContext(); } catch(e) { console.log('Web Audio API is not supported in this browser'); } var oscillator = context.createOscillator(); oscillator.connect(context.destination); oscillator.noteOn(0);

Web Audio API: no sound in Chrome - Stack Overflow

    https://stackoverflow.com/questions/13092880/web-audio-api-no-sound-in-chrome
    var init = function { var context, oscillator; try { context = new webkitAudioContext(); } catch (e) { alert("Your browser does not support Web Audio API!"); return; } oscillator = context.createOscillator(); oscillator.type = 2; oscillator.frequency.value = 500; oscillator.connect(context.destination); oscillator.noteOn(0); oscillator.noteOff(1); } …

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    Create audio context. Inside the context, create sources — such as <audio>, oscillator, stream. Create effects nodes, such as reverb, biquad filter, panner, compressor. Choose final destination of audio, for example your system speakers. Connect the sources up to the effects, and the effects to the destination.

Using the Web Audio API - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API
    The Web Audio API does not replace the <audio> media element, but rather complements it, just like <canvas> coexists alongside the <img> element. Your use case will determine what tools you use to implement audio. If you want to control playback of an audio track, the <audio> media element provides a better, quicker solution than the Web Audio API. If you want to carry out …

Web Audio API

    https://webaudio.github.io/web-audio-api/
    The Web Audio API takes a fire-and-forget approach to audio source scheduling. That is, source nodes are created for each note during the lifetime of the AudioContext, and never explicitly removed from the graph. This is incompatible with a serialization API, since there is no stable set of nodes that could be serialized.

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    Many of the interesting Web Audio API functions such as creating AudioNodes and decoding audio file data are methods of AudioContext. The following snippet creates an AudioContext: var context; window.addEventListener('load', init, false); function init() { try { // Fix up for prefixing window.AudioContext = window.AudioContext||window.webkitAudioContext; …

The Essential Web Audio API Tutorial | Toptal

    https://www.toptal.com/web/web-audio-api-tutorial
    Meet Web Audio API, a powerful programming interface for controlling audio on the web. Gone are the days when the web browser could rarely play a sound file correctly. With this API, you can now load sound from different sources, apply effects, create visualizations, and do much more. In this article, Toptal Freelance Software Engineer Joaquín Aldunate shows us how to unleash our …

Playing Sounds with the Web Audio API - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
    To play the sound immediately, call the noteOn (0) function on your source object. // play right now (0 seconds from now) source.noteOn (0); Note: On iOS, the Web Audio API requires sounds to be triggered from an explicit user action, such as a tap. Calling noteOn () from an onload event will not play sound.

Live Web Audio Input Enabled! | Google Developers

    https://developers.google.com/web/updates/2012/09/Live-Web-Audio-Input-Enabled
    To enable this, you need to go into chrome://flags/ and enable the "Web Audio Input" item near the bottom, and relaunch the browser; now you're ready to roll! Note: If you're using a microphone, you may need to use headphones for any output in order to avoid feedback.

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