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GitHub - audiojs/web-audio-api: Node.js implementation of ...

    https://github.com/audiojs/web-audio-api#:~:text=Linux%20users%20can%20play%20back%20sound%20from%20web-audio-api,some%20audio%20nodes%20here%20to%20make%20some%20noise
    none

web-audio-api - npm

    https://www.npmjs.com/package/web-audio-api
    Linux users can play back sound from node-web-audio-api by piping its output to aplay. For this, simply send the generated sound straight to stdout like …

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    The Web Audio API provides a powerful and versatile system for controlling audio on the Web, allowing developers to choose audio sources, add effects to audio, create audio visualizations, apply spatial effects (such as panning) and much more.

An introduction to Linux sound systems and APIs - …

    https://www.linux.com/news/introduction-linux-sound-systems-and-apis-0/
    It is a real-time sound server written for POSIX systems (and actually available for Linux and OS X) that enables different applications to have synchronous connections to the audio hardware and to share audio among themselves via a ports system. Programs can run as normal independent applications or as plugins within the JACK server. It uses the callback method …

Using the Web Audio API - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API
    Everything within the Web Audio API is based around the concept of an audio graph, which is made up of nodes. The Web Audio API handles audio operations inside an audio context, and has been designed to allow modular routing. Basic audio operations are performed with audio nodes, which are linked together to form an audio routing graph. You have input nodes, which are the …

The Essential Web Audio API Tutorial | Toptal

    https://www.toptal.com/web/web-audio-api-tutorial
    Meet Web Audio API, a powerful programming interface for controlling audio on the web. Gone are the days when the web browser could rarely play a sound file correctly. With this API, you can now load sound from different sources, apply effects, create visualizations, and do much more. In this article, Toptal Freelance Software Engineer Joaquín Aldunate shows us how to unleash our …

web audio api connected to speech api · Issue #1764 ...

    https://github.com/WebAudio/web-audio-api/issues/1764
    Web audio API and audio processing graph is great. However, There exists to many interfaces that are not interchangable. I think that we can make a connection between web audio api and speech api. There could exist many use cases that could gain from it.

Linux Audio Developer's Simple Plugin API (LADSPA)

    https://www.ladspa.org/
    Linux Audio Developer's Simple Plugin API (LADSPA) Overview. LADSPA is a standard that allows software audio processors and effects to be plugged into a wide range of... Plugin Libraries. Libraries contain a number of individual plugins. A large number of …

Web Audio API performance and debugging notes

    https://padenot.github.io/web-audio-perf/
    Audio output latency is very important for the Web Audio API. Usually, implementations use the lowest available audio latency on the system to run the rendering thread . Roughly, this mean on the order of 10ms on Windows (post-Vista, using WASAPI), very very low on OSX and iOS (a few milliseconds), a 30-40ms on Linux/PulseAudio.

Audio Fingerprinting using the AudioContext API

    https://iq.opengenus.org/audio-fingerprinting/
    It is an interface of the Web Audio API that is a part of most modern browsers. The browser is assigned the task of generating an audio signal and it's processed based on the device's audio setting and audio hardware installed on it. A website uses the AudioContext API to send a low frequency audio through the browser to the computer. It then measures how the computer …

AudioBuffer - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer
    AudioContext || window. webkitAudioContext) (); // Create an empty three-second stereo buffer at the sample rate of the AudioContext var myArrayBuffer = audioCtx. createBuffer (2, audioCtx. sampleRate * 3, audioCtx. sampleRate); // Fill the buffer with white noise; // just random values between -1.0 and 1.0 for (var channel = 0; channel < myArrayBuffer. numberOfChannels; …

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