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Playing Sounds with the Web Audio API - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
    Note: The Web Audio API is available on Safari 6 and later, and Safari on iOS 6 and later. In Audio and Video HTML , you learned how to stream audio using the <audio> HTML5 element. While the <audio> tag is suitable for …

Perfect web audio on iOS devices with the Web Audio API ...

    https://matt-harrison.com/posts/web-audio/
    The web audio API is a new standard by the w3c that has started appearing in browsers. It’s supported in the most recent versions of Firefox, Chrome and safari (including iOS6/7). Check http://caniuse.com/audio-api for up to date support information. It is designed for sophisticated audio sythesis and manipulation and its architecture is modelled around …

Web Audio API weirdness on iOS | by Jeremy Keith | Medium

    https://adactio.medium.com/web-audio-api-weirdness-on-ios-754d14074fa2
    So it seems that iOS has different criteria for the Web Audio API than it does for audio or video. Except it isn’t quite that straightforward. On some pages of …

How to: Web Audio on iOS - Paul Bakaus' blog

    https://paulbakaus.com/tutorials/html5/web-audio-on-ios/
    Example 1: Unlocking Web Audio, the simple way window.addEventListener('touchstart', function() { // create new buffer source for playback with an already // loaded and decoded empty sound file var source = myContext.createBufferSource(); source.buffer = myDecodedBuffer; // connect to output (your speakers) …

Web Audio API on iPad | Apple Developer Forums

    https://developer.apple.com/forums/thread/48815
    The Apple documentation makes it clear that audio must be initiated from a user action for Web Audio API to work. They state: Note: On iOS, the Web Audio API requires sounds to be triggered from an explicit user action, such as a tap. Calling noteOn() from …

javascript - Can't get Web Audio API to work with iOS 11 ...

    https://stackoverflow.com/questions/46249361/cant-get-web-audio-api-to-work-with-ios-11-safari
    So iOS 11 Safari was supposed to add support for the Web Audio API, but it still doesn't seem to work with this javascript code: //called on page load get_user_media = get_user_media || navigator.webkitGetUserMedia; get_user_media = get_user_media || navigator.mozGetUserMedia; get_user_media.call (navigator, { "audio": true }, use_stream, …

javascript - Web Audio API demo doesn't work on iOS ...

    https://stackoverflow.com/questions/46010483/web-audio-api-demo-doesnt-work-on-ios
    Safari on iOS 6 effectively starts with the Web Audio API muted. It will not unmute until you attempt to play a sound in a user input event (create a buffer source, connect it to destination, and call noteOn ()). After this, it unmutes and audio plays unrestricted and as it …

IOS 15 block play background web audio api · Issue …

    https://github.com/goldfire/howler.js/issues/1525
    From IOS 15 when the device is blocked stop play any sound generated by howler ctx(web audio api) The text was updated successfully, but these errors were …

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    The Web Audio API provides a powerful and versatile system for controlling audio on the Web, allowing developers to choose audio sources, add effects to audio, create audio visualizations, apply spatial effects (such as panning) and much more. Web audio concepts and usage

GitHub - feross/unmute-ios-audio: Enable/unmute …

    https://github.com/feross/unmute-ios-audio
    API unmuteAudio() Enable/unmute the WebAudio API on iOS, even while the mute switch is on. Call this function as early as possible so that the user event handlers can be registered and you don't miss any user interactions which could have been used to unmnute the audio. thanks. The techniques used within this package were inspired by: howler.js issue 753

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