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Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    The Web Audio API provides a powerful and versatile system for controlling audio on the Web, allowing developers to choose audio sources, add effects to audio, create audio visualizations, apply spatial effects (such as panning) and much more. Web audio concepts and usage

Web Audio API | Can I use... Support tables for HTML5 ...

    https://caniuse.com/audio-api
    Resources (9) Not all browsers with support for the Audio API also support media streams (e.g. microphone input). See the getUserMedia/Streams API data for support for that feature. Firefox versions < 25 support an alternative, deprecated audio API. Chrome support went through some changes as of version 36.

Web Audio API - GitHub Pages

    https://webaudio.github.io/web-audio-api/
    The Web Audio API takes a fire-and-forget approach to audio source scheduling. That is, source nodes are created for each note during the lifetime of the AudioContext, and never explicitly removed from the graph. This is incompatible with a serialization API, since there is no stable set of nodes that could be serialized.

Browser Compatibility Testing of Web Audio API | …

    https://www.lambdatest.com/web-audio-api
    Chrome 10 to 33 supports Web Audio API property with prefix:webkit. Chrome 34 to 67 supports Web Audio API property. Mozilla Firefox Web Audio API is not supported by Mozilla Firefox browser version 2 to 24. Web Audio API is supported by Mozilla Firefox browser version 25 to 61. Internet Explorer

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    The Web Audio API lets you pipe sound from one audio node into another, creating a potentially complex chain of processors to add complex effects to your soundforms. One way to do this is to place BiquadFilterNodes between your sound source and destination. This type of audio node can do a variety of low-order filters which can be used to build graphic equalizers …

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