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Web Audio Granular Synthesiser - ZYA.CC

    http://zya.github.io/granular/
    Granular synthesis is a method of sound synthesis based on splitting the audio into small pieces and playing them with short intervals. After loading a sample, you can start creating grains by clicking and holding your mouse on the waveform. The X …

Granular Synthesiser by ZYA - Experiments with Google

    https://experiments.withgoogle.com/granular-synthesiser
    Multi-touch granular synthesiser using Web Audio API and Processing.js. Granular synthesis is a method of sound synthesis based on splitting the audio into small pieces and playing them with a fast interval. After loading a sample, you can …

Granulata

    https://granulata.com/
    Aren’t there already numerous examples of Web Audio-based granular synthesis? Absolutely! I haven’t found many that implement the grain windows discussed in Microsound or available in Nathan Wolek’s granular tools though. I’ve found the subtle variations between each window type to be interesting, as if they were the granular tool’s ...

Synthesising Sounds with Web Audio API

    https://sonoport.github.io/synthesising-sounds-webaudio.html
    Synthesising Sounds with Web Audio API Introducing basic sound synthesis with Web Audio API Posted by Aqilah Misuary on January 14, 2016. Hi everyone! Welcome to the new year! We’re excited to kick off our first blog post for 2016 with something really fun and simple to do! Synthesising sounds with web audio!

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    Create audio context. Inside the context, create sources — such as <audio>, oscillator, stream. Create effects nodes, such as reverb, biquad filter, panner, compressor. Choose final destination of audio, for example your system speakers. Connect the sources up to the effects, and the effects to the destination.

Changing Speed of Audio Using the Web Audio API …

    https://stackoverflow.com/questions/31274895/changing-speed-of-audio-using-the-web-audio-api-without-changing-pitch
    Show activity on this post. There is a way to do this - its called granular synthesis (link points to a pd theory link, but the theory is universal). The idea of granular synthesis is that a sound is sampled at the original speed, but it is played at a different speed from each sample point, however with the advantage that the pitch is not altered. These Github Web Audio …

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