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Chrome Experiments - Experiments with Google

    https://experiments.withgoogle.com/chrome?tag=Web+Audio+API
    Chrome Experiments is a showcase of work by coders who are pushing the boundaries of web technology, creating beautiful, unique web experiences. You'll find helpful links throughout the site for creating your own experiments, and you can also explore resources like WebGL Globe and our workshop of tools.

Experiments with Google

    https://experiments.withgoogle.com/search?q=web%20audio
    Since 2009, coders have created thousands of amazing experiments using Chrome, Android, AI, WebVR, AR and more. We're showcasing projects here, along with helpful tools and resources, to inspire others to create new experiments.

All Experiments - Experiments with Google

    https://experiments.withgoogle.com/experiments?tag=Web+Audio+API
    Since 2009, coders have created thousands of amazing experiments using Chrome, Android, AI, WebVR, AR and more. We're showcasing projects here, along with helpful tools and resources, to inspire others to create new experiments.

Chrome Music Lab - Chrome Experiments

    https://musiclab.chromeexperiments.com/
    All our experiments are all built with freely accessible web technology such as Web Audio API, WebMIDI, Tone.js, and more. These tools make it easier for coders to build new interactive music experiences. You can get the open-source code to lots of these experiments here on Github.

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    Create audio context. Inside the context, create sources — such as <audio>, oscillator, stream. ...

WebAudio Experiments - Simple Attack Decay Envelope

    http://www.softsynth.com/webaudio/gainramp.php
    // Experiment with various ways of applying an envelope. function startTone( mode ) { var now = audioContext.currentTime; gainNode.gain.cancelScheduledValues( now ); // Anchor beginning of ramp at current value. gainNode.gain.setValueAtTime(gainNode.gain.value, now); if( mode == 1 ) { // Ramp slowly up with a 1 second duration.

WebAudio Experiments - Simple Tone - SoftSynth

    http://www.softsynth.com/webaudio/tone.php
    writeMessageToID( "soundStatus", "<p>Audio initialized.</p>"); }} // Set the frequency of the oscillator and start it running. function startTone( frequency ) { var now = audioContext.currentTime; oscillator.frequency.setValueAtTime(frequency, now); // Ramp up the gain so we can hear the sound. // We can ramp smoothly to the desired value.

Projects - Michael Bromley: Web Developer

    https://www.michaelbromley.co.uk/project/
    The Web Audio API is used for the sound effects. Featured on Google’s Chrome Experiments website. demo github. CSS Space Shooter. An old-school arcade-style 3D shoot-em-up, rendered entirely with CSS and DOM. Uses some of the experimental browser APIs which are not yet available in all browsers, so your experience may vary depending on your browser’s support …

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