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About WASAPI - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/wasapi
    The Windows Audio Session API (WASAPI) enables client applications to manage the flow of audio data between the application and an audio endpoint device. Header files Audioclient.h and Audiopolicy.h define the WASAPI interfaces. Every audio stream is a member of an audio session. Through the session abstraction, a WASAPI client can identify an audio …

GitHub - andulv/WasapiRenderer: Directshow audio …

    https://github.com/andulv/WasapiRenderer
    GitHub - andulv/WasapiRenderer: Directshow audio renderer using WASAPI (Shared or exclusive) andulv / WasapiRenderer Public master 1 branch 0 tags Go to file Code andulv Built release. Fixed digital output. f276f0a on Oct 26, 2013 13 commits WasapiRendererFilter Built release. Fixed digital output. 8 years ago baseclasses Built release.

rendering an audio stream (WASAPI / WINAPI ) - Stack …

    https://stackoverflow.com/questions/5382928/rendering-an-audio-stream-wasapi-winapi
    The example abstracts the audio source, so this could be anything from a .wav file to the microphone audio that you already captured. So, if you are trying to build from that example, I would implement the MyAudioSource class, and have it just read PCM or float samples from a file, whenever loadData() is called.

Windows: Default, Wasapi and ASIO renderers. | Audio ...

    https://www.audiosciencereview.com/forum/index.php?threads/windows-default-wasapi-and-asio-renderers.24982/
    Then there is MPC-HC internal Audio renderer, which is usually the only way how to access Wasapi Exclusive mode. Results were identical for both exclusive and shared output. Sound is slightly less loud, by about 5dBs compared to Default. If you check the very top graph, the signal is not touching the boundaries as in most tests.

How to set WASAPI as audio renderer in MPC-HC and …

    https://www.reddit.com/r/htpc/comments/kjdl10/how_to_set_wasapi_as_audio_renderer_in_mpchc_and/
    View->Options->Playback->Output->Audio Renderer: System Default/Internal Audio Renderer. View->Options->Internal Filters->Audio Renderer: Exclusive mode, Allow bitstreaming. MPC-BE: View->Options->Audio->Audio Renderer: MPC Audio Renderer->Properties->WASAPI Mode: Exclusive->Allow bit-exact output: checked

WASAPI rendering the saved audio file - Stack Overflow

    https://stackoverflow.com/questions/50411928/wasapi-rendering-the-saved-audio-file
    The audio is saved in the form of wasapicapture.in file. Now the challenge is to play back the audio captured using wasapi renderer. I am able to play back, but the audio which I listen is always in stereo like, so its faster. I would like to reproduce that in original format. Could any help me please. Thanks, audio rendering naudio wasapi Share

Rendering a Stream - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/rendering-a-stream
    An audio frame in a PCM stream is a set of samples (the set contains one sample for each channel in the stream) that play or are recorded at the same time (clock tick). Thus, the size of an audio frame is the sample size multiplied by the number of channels in the stream.

[SOLVED!] MP3 and MOV problems with MAGIX Vegas, not SONY ...

    https://www.vegascreativesoftware.info/us/forum/solved-mp3-and-mov-problems-with-magix-vegas-not-sony-vegas--116119/
    - could not use MP3 files as they are played way too fast (screeching MP3) - could not render as MP3 file as the complete MP3 format was not available for rendering at all It worked perfectly in SONY Vegas Pro 13.

No audio in XDCAM rendering

    https://www.vegascreativesoftware.info/us/forum/no-audio-in-xdcam-rendering--104961/
    Audio No audio in XDCAM rendering No audio in XDCAM rendering mike-bursavich wrote on 12/19/2016, 4:51 PM I was doing speed tests with MC and XDCAM and just realized that there was no audio in the XDCAM renders on play back... But there is audio in same render with MC. Is there a specific setting that needs to be used in XDCAM?

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