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Définition de VR-Audio Master Surround 2.1 (Panasonic)

    https://www.lcd-compare.com/definition-de-vr-audio-master-surround-2-1.htm
    D'après les premiers éléments communiqués par Panasonic, la technologie VR-Audio Master Surround 2.1permet d'obtenir un son spatial entourant les spectateurs via un dispositif intégré à la TV comprenant deux enceintes et un subwoofer.

360 VR sound - Avid Pro Audio Community

    https://duc.avid.com/showthread.php?p=2411759
    Dell Precision 490 Workstation, dual 4 core 5355 Xeon, 16gb Samsung DDR2 ECC Ram - Windows 7 Ultimate - Nvidia GTX 650 - 3 x Internal WD Blacks - PT 2018.3 - Digi 002R - Original Mackie HUI - JBL Monitoring.

400W, 2.1ch with DTS Virtual:X™, Hi-Res Audio and AI …

    https://www.lg.com/nz/soundbars/lg-sn5y
    2.1ch (Rear Speaker Compatible) Fill the room with cinematic surround sound Everything you love about your TV will sound better with an extra 400W total power and 2.1 channels. *Compatible LG Rear Speaker Kit SPK8-S sold separately. High Resolution Audio Listen to uncomparable sound

Boston Acoustics VRS Pro THX Surround Surround Speakers ...

    http://www.audioreview.com/product/speakers/surround-speakers/boston-acoustics/vrs-pro-thx-surround.html
    The VRS Pro's are robustly constructed. The Boston Acoustics VRS Pro's are now discontinued. They are Lucas' THX certified and are an audiophile's "BEST BUY" for the money. Their dipole surround sound dispersion emulates the superior quality …

Chapter2 Bird’s-EyeView - Steven M. LaValle

    http://msl.cs.uiuc.edu/vr/vrch2.pdf
    2.1 Hardware The first step to understanding how VR works is to consider what constitutes the entire VR system. It is tempting to think of it as being merely the hardware components, such as computers, headsets, and controllers. This would be woe- fully incomplete.

Audio Mixing for VR: The Beginners Guide to Spatial …

    https://sonicscoop.com/2018/02/05/audio-mixing-for-vr-the-beginners-guide-to-spatial-audio-3d-sound-and-ambisonics/
    I’ve been doing audio post in stereo and surround for over two decades. I’m just starting to dip into 360/VR mixing. I got a demo of G’Audio Works at AES and downloaded their free demo. Very cool. Unfortunately, it totally screwed up video playback in …

Let's talk about audio in VR. (The surround sound …

    https://www.reddit.com/r/SteamVR/comments/7h5np3/lets_talk_about_audio_in_vr_the_surround_sound/
    2.1 headphones will always be better than any Frankenstein surround sound setup. Much simpler solution is for games to properly implement spatial sound with hrtf 7 level 2 Shields42 Op · 4y I totally disagree. I've tried numerous "virtual surround sound" processors and they all sound like crap compared to a real 5.1/7.1 system.

This new Sony soundbar offers 5.1 surround sound from …

    https://www.techradar.com/nz/news/this-new-sony-soundbar-offers-51-surround-sound-from-a-simple-21-system
    It'll be sold as a 2.1 soundbar system - i.e. a soundbar with two channels and a subwoofer - but Sony says it will act more like a surround sound system thanks to the inclusion of its S-Force PRO...

This new Sony soundbar offers 5.1 surround sound from …

    https://www.techradar.com/news/this-new-sony-soundbar-offers-51-surround-sound-from-a-simple-21-system
    It'll be sold as a 2.1 soundbar system - i.e. a soundbar with two channels and a subwoofer - but Sony says it will act more like a surround-sound system thanks to the inclusion of its S-Force PRO ...

Is it possible to use speakers (5.1), rather than ... - reddit

    https://www.reddit.com/r/Vive/comments/42vdwd/is_it_possible_to_use_speakers_51_rather_than/
    It's as simple as making a non-rotating listening agent in the scene that tracks head location. It would work with stereo, 5.1, 7.1, and atmos whenever dolby gets that into games. 1 level 1 deadlymajesty · 6y It is definitely possible, it's up to the devs to implement that option.

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