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Loudness In Game Audio - Designing Sound

    https://designingsound.org/2013/02/28/loudness-in-game-audio/
    Finishing up Loudness Month here at Designing Sound I asked the good folks at Audiokinetic (makers of Wwise), Firelight Technologies (makers of FMOD) and G.A.N.G. IESD about what is happening in game audio in regards to …

Listening for Loudness in Video Games – Stephen …

    https://www.stephenschappler.com/2013/07/26/listening-for-loudness-in-video-games/
    Lately, audio normalisation has gained importance among the field of game audio; Wwise and FMOD Studio now support loudness and true peak metering. I won’t talk in details about that here and there are already great …

Get Audio Meter - Microsoft Store

    https://www.microsoft.com/en-us/p/audio-meter/9wzdncrdkgt7
    Audio Meter is a Tool for audio level measuring in dB or dB(A) with a wide range of advanced features build in. Audio Meter is freeware (no commercials, no in app purchases, FREE!) (Feel free to donate on our website if you like it) Audio Meter can: • Measure Sound in dB and dB(A) • Measure Sound Frequency • Record SPL dB and dB(A) • Save/Load Graphs • Export data …

Video Game Audio

    https://videogameaudio.com/
    In recent years, he has broadened his attention within the field of game audio to include game audio education is the Director of the School of Video Game Audio, founded in 2012. He has published papers in academic journals and has contributed chapters to books focusing on video game audio such as Karen Collins' From Pacman to Pop Music .

Video Games and Loudness Standards: Interview with Sony’s ...

    https://designingsound.org/2012/07/30/video-games-and-loudness-standards-interview-with-sonys-garry-taylor/
    Video Games and Loudness Standards: Interview with Sony’s Garry Taylor. July 30, 2012 by Michael Taylor. The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his presentation ‘Fighting the Loudness War’ at the ...

GameAudioMix

    http://gameaudiomix.com/
    Similarly of course, sound design, dialogue script writing, video editing, music composition or placement are intrinsic parts of a mix, the very stuff of the mix. When one considers the dynamic range of a game, or film, one may end up mapping out a graph or curve of the intensity of the narrative design, of the story or of the gameplay.

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