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VAL audio | Products | Professional Loudspeakers ...

    http://www.valaudio.com/
    downloads. about us. contact us

Projects/Vala/PulseAudioSamples - GNOME Wiki!

    https://wiki.gnome.org/Projects/Vala/PulseAudioSamples
    Vala PulseAudio playback Example This is a simple test example using pulseaudio's asynchronous API. It opens a connection to the audio device and plays a sine wave. Notice that you have to check the state on a context to see that it is ready BEFORE attempting to do stream.connect_playback ();

‎The World of Vala: Sins of the Father | A Tabletop ...

    https://podcasts.apple.com/us/podcast/the-world-of-vala-sins-of-the/id1403181978
    The World of Vala: Sins of the Father | A Tabletop Roleplaying Podcast on Apple Podcasts 99 episodes Explore the World of Vala alongside a varied cast of characters each trying to survive and thrive in a world of deep magic and capricious gods. Follow the players as they weave their story through a unique homebrew tabletop game.

Vala GStreamer Audio Example - GNOME

    https://wiki.gnome.org/Projects/Vala/GStreamerSample
    $ valac --pkg gstreamer-0.10 gst-squarebeep.vala $ ./gst-squarebeep. Vala GStreamer Audio Stream Example. using Gst; public class StreamPlayer {private MainLoop loop = new MainLoop (); private void foreach_tag (Gst. TagList list, string tag) ...

Valadoc.org – Stays crunchy. Even in milk.

    https://valadoc.org/#!
    PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses a callback mechanism to request audio processing. Audio can be generated in various formats, including 32 bit floating point, and will be converted to the native format internally.

How to initialize audio with Vala/SDL - Stack Overflow

    https://stackoverflow.com/questions/8271000/how-to-initialize-audio-with-vala-sdl
    In Vala's terms, it's the target of a delegate. stream is an array, but SDL has allocated it, so it's not out and len is the length of the array, so we can have Vala deal with that automatically with just uint8 [] stream. Putting it all together: [CCode (instance_pos = 0)] public delegate void AudioCallback (uint8 [] stream);

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