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TweakGuides.com - Unreal Tournament 3 Tweak …

    https://tweakguides.pcgamingwiki.com/UT3_7.html
    [ALAudio.ALAudioDevice] MaxChannels=32. This option controls the maximum number of individual audio channels used for sound in UT3. Almost all modern sound cards support at least 32 channels; Audigy series cards can support up …

Steam Community :: Guide :: Enable 3D Surround …

    https://steamcommunity.com/sharedfiles/filedetails/?id=230642515
    You need to run UT3 at least once so that configuration files are created. Open the My Documents folder in Windows Explorer. From there, navigate to this sub-folder: my games\Unreal Tournament 3\UTGame\Config. …

ALAudioDevice | SoftBank Robotics Developer Center

    https://developer.softbankrobotics.com/nao-naoqi-2-1/naoqi-developer-guide/naoqi-framework/naoqi-apis/naoqi-audio/alaudiodevice
    ALAudioDevice can provide the sound coming from the microphones formated in one of these ways: four channels interleaved, 48000Hz, 170ms buffer (this is the default setting) four channels deinterleaved, 48000Hz, 170ms buffer; one channels (front, …

ALAudioDevice — Aldebaran 2.1.4.13 documentation

    http://doc.aldebaran.com/2-1/naoqi/audio/alaudiodevice.html
    ALAudioDevice can provide the sound coming from the microphones formated in one of these ways: four channels interleaved, 48000Hz, 170ms buffer (this is the default setting) four channels deinterleaved, 48000Hz, 170ms buffer; one channels (front, …

ALAudioDevice API | SoftBank Robotics Developer Center

    https://developer.softbankrobotics.com/pepper-naoqi-25/naoqi-developer-guide/naoqi-apis/naoqi-audio/alaudiodevice/alaudiodevice-api
    void ALAudioDeviceProxy:: setFileAsInput ( const std::string& fileName ) This method notifies ALAudioDevice that audio inputs should be read in the specified file instead. The specified sound file must be a .wav file containing 48000Hz, 16bits, 4 channels interleaved signals. fileName – Absolute path of the file.

ALAudioDevice API — Aldebaran 2.1.4.13 documentation

    http://doc.aldebaran.com/2-1/naoqi/audio/alaudiodevice-api.html
    This method notifies ALAudioDevice that audio inputs should be read in the specified file instead. The specified sound file must be a .wav file containing 48000Hz, 16bits, 4 channels interleaved signals. Parameters: fileName – Absolute path of the file. void ALAudioDeviceProxy::setOutputVolume( const int& volume) ¶.

UT3 + OpenAL HW acceleration crash | guru3D Forums

    https://forums.guru3d.com/threads/ut3-openal-hw-acceleration-crash.261843/
    Init: ALAudioDevice initialized. Click to expand... The only line I miss there is the one that says the card supports EAX-RAM. ... log here for UT3 Init: ALAudio device requested : Init: ALAudio device opened : Auzen X-Fi Audio [D000] Init: AL_VENDOR : Creative Labs Inc.

Unreal Tournament 3: Black Edition Crashes at startup ...

    https://steamcommunity.com/app/13210/discussions/0/866071665478054429/
    Hi folks, I'm having issues loading UT3 atm. I've downloaded (a few times now unfortunately) UT3:BE and when I try to load it, I get the splash screen, and then when the game tries to load into a fullscreen mode, it 'flinches' for a moment, and then returns the windows default "UT3.exe has stopped working" (Obviously the 'Check online for a solution...' bs doesn't …

Game crashes after the unreal engine logo, please help …

    https://gamefaqs.gamespot.com/boards/955302-x-men-origins-wolverine/49324340?page=2
    As you can see this means we disabled RXAudio2.RXAudio2Device and instead will useALAudio.ALAudioDevice, unfortunately in the WEngine there isn't [ALAudio.ALAudioDevice] heading, so I took that from UT3 Engine.ini. So copy this in WEngine Before [RXAudio2.RXAudio2Device]: [ALAudio.ALAudioDevice] MaxChannels=32 …

X-Men Origins Wolverine-RELOADED – Releaselog | RLSLOG.net

    https://www.rlslog.net/x-men-origins-wolverine-reloaded/
    As you can see this means we disabled RXAudio2.RXAudio2Device and instead will useALAudio.ALAudioDevice, unfortunately in the WEngine there isn't [ALAudio.ALAudioDevice] heading, so I took that from UT3 Engine.ini. So copy this in WEngine Before [RXAudio2.RXAudio2Device]: [ALAudio.ALAudioDevice] MaxChannels=32 …

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