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Making sounds using SDL and visualizing them on a ...

    http://nicktasios.nl/posts/making-sounds-using-sdl-and-visualizing-them-on-a-simulated-oscilloscope.html#:~:text=Interfacing%20with%20an%20audio%20device%20in%20SDL%20is,iscapture%2C%20const%20SDL_AudioSpec%20%2Adesired%2C%20SDL_AudioSpec%20%2Aobtained%2C%20int%20allowed_changes%29%3B
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Basic sound synth using SDL_audio, with some examples of ...

    https://gist.github.com/amirrajan/fa6ce9fdc8918e06ca9759c3358e4cd2
    SDL_AudioDeviceID audio_device; audio_device = SDL_OpenAudioDevice(nullptr, 0, &spec, &aspec, SDL_AUDIO_ALLOW_ANY_CHANGE); //Play A freq = 440; SDL_Delay(3000); //Play …

Playing sound with SDL/C++ – adamtcroft.com

    https://adamtcroft.com/playing-sound-with-sdl-c/
    AudioData* audio = (AudioData*)userData; if (audio->length == 0) {return;} Uint32 length = (Uint32)streamLength; length = (length > audio->length ? audio->length : length); SDL_memcpy(stream, audio->position, length); audio->position += length; audio->length -= length;} int main(int argc, char** argv) {SDL_Init(SDL_INIT_AUDIO); SDL_AudioSpec wavSpec;

Playing a WAV File Using SDL2 - Gigi Labs

    https://gigi.nullneuron.net/gigilabs/playing-a-wav-file-using-sdl2/
    SDL_PauseAudioDevice() is used to pause/unpause audio playback on the audio device (depending on the value of the second parameter). By passing 0 as the second parameter, we are enabling playback (i.e. unpausing the audio …

SDL streaming audio C++ - Stack Overflow

    https://stackoverflow.com/questions/71013321/sdl-streaming-audio-c
    So I'm very new to C++, and recently I learn how to use libraries, I have a project in python that uses PyAudio for streaming audio and getting from that audio a 1D array. I'm trying to do that same project but on C++, the problem is that the C++ documentation are very confusing to me, for example, I'm using SDL_audio library for Audio ...

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