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Playing sound with SDL/C++ – adamtcroft.com

    https://adamtcroft.com/playing-sound-with-sdl-c/#:~:text=Playing%20sound%20with%20SDL%2FC%2B%2B%201%20Step%20One%3A%20Install,Step%20Eight%3A%209%20Step%20Nine%3A%20More%20items...%20
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Basic sound synth using SDL_audio, with some examples of ...

    https://gist.github.com/amirrajan/fa6ce9fdc8918e06ca9759c3358e4cd2
    Basic sound synth using SDL_audio, with some examples of frequency manipulation on a sine wave. Raw. explanation.md. SDL_Init (SDL_INIT_AUDIO); SDL_AudioSpec spec, aspec; …

Playing sound with SDL/C++ - adamtcroft.com

    https://adamtcroft.com/playing-sound-with-sdl-c/
    Playing sound with SDL/C++ Step One: . Install Visual Studio 2017 Include Visual C++ libraries in your installation. Step Two: . Step Three: . Unzip that library in a project agnostic location. ... Step Four: . Make sure to create an empty project when using the wizard that pops up …

c - Audio Programming using SDL2 - Setting Up Audio …

    https://stackoverflow.com/questions/62536764/audio-programming-using-sdl2-setting-up-audio-device
    void initialize_audio(void) { SDL_AudioSpec want, have; SDL_memset(&want, 0, sizeof(want)); //initializes the 'want' struct want.freq = 44100; want.format = AUDIO_U8; // 8-bit sound want.channels = 1; // 1 = mono, 2 = stereo want.samples = 2048; // how to decide on this? must be power of 2 want.callback = my_callback_function; // capture global audio_device_id …

Playing a WAV File Using SDL2 - Gigi Labs

    https://gigi.nullneuron.net/gigilabs/playing-a-wav-file-using-sdl2/
    SDL_PauseAudioDevice() is used to pause/unpause audio playback on the audio device (depending on the value of the second parameter). By passing 0 as the second parameter, we are enabling playback (i.e. unpausing the audio …

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