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Using Audio Busses in Godot - Inglo Games

    https://inglo-games.github.io/2020/04/22/audio-busses.html#:~:text=Simply%20put%2C%20an%20audio%20bus%20is%20a%20way,one%20called%20master%20that%20combines%20the%20other%20two%3A
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Using Audio Busses in Godot - Inglo Games

    https://inglo-games.github.io/2020/04/22/audio-busses.html
    Setting up audio busses inside your project is nice and makes tweaking audio much easier later on. However, the real power of audio busses …

Using smart:EQ 3's group view with audio busses - …

    https://www.sonible.com/blog/smarteq3-group-view-audio-busses/
    Step-by-step Step 1: Balancing folders Group the major instruments of the track into folders. In this case it’s four: drums, vocals,... Step 2: Create a smooth mix

Audio Busses - steinberg.help

    https://steinberg.help/halion/v6/en/halion/topics/mixing/audio_busses_c.html
    Each slot has at least one audio bus that mixes the audio signals from its layers and zones. Apart from the routing and mixing possibilities, audio busses allow you to load insert effects for processing audio on that bus. Depending on how you set up the audio busses, you can load insert effects on single layers, the whole program, or the slot.

Mix Bus 101: Why, When, and How to Group Tracks into a …

    https://www.izotope.com/en/learn/mix-buses-101.html
    One of the most common ways to use a bus is to collect a number of similar channels together so that you can process them and control their level in a unified fashion. Another typical application is to use buses for send and return effects where a portion of the signal is duplicated for effects like reverb and delay. Subgroups and buses

What is a Buss is Audio Recording? - Home Brew Audio

    https://www.homebrewaudio.com/9497/what-is-a-buss-in-audio-recording/
    A buss is an output channel on a mixer that has collected all the audio from any channel that is sent to it. For example, If you have a 16-channel mixer, there will be a channel strip for each of those 16 channels.

Using Audio Bus Tracks | Vegas Pro

    http://vegaspro.helpmax.net/en/using-vegas-software/using-markers-regions-and-commands/using-audio-bus-tracks/
    An audio bus track exists for each bus or assignable effects chain in your project and serves as a timeline representation of each bus or assignable effects chain. You can use bus tracks to automate volume, panning, and effect parameters using envelopes. The controls in the bus track are duplicated on bus or assignable effects control in the Mixer window.

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