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error LNK2019: unresolved external symbol Direct Sound

    https://stackoverflow.com/questions/41199543/error-lnk2019-unresolved-external-symbol-direct-sound
    Thank you! I hadn't even thought to add the .lib files to the file, let alone realize that the DxErr.lib file would need to be included. It compiles now, and I …

Linker error: _MEDIATYPE_Audio? Any solutions?

    https://microsoft.public.win32.programmer.directx.sdk.narkive.com/wnY5Q0Nx/linker-error-mediatype-audio-any-solutions
    Resolved this one as well. This was occuring because my project folder was located on the desktop and there were spaces in the folder name. Hence it was not finding the dll.

Visual Studio 2017 C++ Linking Error: LNK2019: …

    https://docs.microsoft.com/en-us/answers/questions/576680/visual-studio-2017-c-linking-error-lnk2019-unresol.html
    Well, since the unresolved symbol is __imp__stricmp it seems that the linker wants to use an import library for the DLL version of the UCRT. However, the Code Generation option is /MT which leads me to believe that you have not passed any import libraries to the linker. You probably need to provide Ucrt.lib as a linker input.

Unresolved external symbols - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/Forums/windowsdesktop/en-US/97fe3de2-ae18-4372-a37f-a56d7e43f1c7/unresolved-external-symbols
    The underscore before the symbols is standard behavior by the compiler, each symbol is automatically prefixed with _ if it is a cdecl function, and if it is a stdcall function it is also suffixed by '@' with the total parameter list size (i.e. the number of bytes that will be pushed onto the stack), e.g. _function@8.

error LNK2019 unresolved external symbol imp glClear@4 ...

    https://www.youtube.com/watch?v=vZU80VJVUR4
    opengl error solution for visual studio

DirectX9 SDK link error :( Help! | Cakewalk Forums

    http://forum.cakewalk.com/DirectX9-SDK-link-error-Help-m524211.aspx
    Hi, I am testing the sample code from DX90SDK\Samples\C++\DirectShow\Filters\PushSource using VC.NET 2003. Because strmbasd.lib is needed, so I add the the Additional Library Directories as: C:\DX90SDK\Samples\C++\DirectShow\BaseClasses\Debug (I find strmbasd.lib in this folder). …

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