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Working with Audio | Unreal Engine Documentation

    https://docs.unrealengine.com/en-US/Engine/Audio/index.html
    The Audio Engine system in Unreal Engine provides tools and features that offer ways for sound designers and engineers to mold audio to match their visions. This means that a clean version of the sound can be produced once in an external application, imported, then crafted within the engine to create the desired result. Starting Out

Audio Engine Overview | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/AudioEngineOverview/
    An overview of features in the Unreal Audio Engine

Audio System Overview | Unreal Engine Documentation

    https://docs.unrealengine.com/en-US/Engine/Audio/Overview/index.html
    Sound Class Sound Mix Dialogue Voice and Dialogue Wave Unreal Engine 4(UE4) supports importing 16-bit and 24-bit, PCM-formatted .wav files at any sample rate for up to 8 channels. For convenience, it also supports importing Ogg-Vorbis, AIFF files, and FLAC files, though it internally converts them to 16-bit format PCM files.

Audio Modulation Overview | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/AudioModulation/
    To enable the Audio Modulation plugin, go to Edit > Plugin, click Audioin the left panel, then check Enabledfor Audio Modulation. Enabling the plugin, then restarting the editor or rebuilding in …

Audio-Driven Gameplay - Unreal Engine

    https://www.unrealengine.com/en-US/onlinelearning-courses/audio-driven-gameplay
    Audio-Driven Gameplay - Unreal Engine Online Learning Courses Audio-Driven Gameplay Games Learn how to create dynamic audio interactions that result in a far more immersive game. Overview In the past, game audio simply had to react to the events happening in game, but this is no longer the case!

Audio Volume | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/AudioVolume/
    The Audio Volume settings define which volume's settings are used when there are overlapping volumes. Audio Volume properties. Priority: Determines the priority of the audio volume, which is used to ensure that in the case of overlapping or nested volumes, the correct volume is applied. The higher the number used, the higher the priority.

Audio Mixer Overview | Unreal Engine Documentation

    https://docs.unrealengine.com/4.26/en-US/WorkingWithMedia/Audio/AudioMixer/
    Linux. The Audio Mixer is a multiplatform audio renderer that lives in its own module. It enables feature parity across all platforms, provides backward compatibility for most legacy audio engine features, and extends UE4 functionality into new domains. This document describes the structure of the Audio Mixer as a whole, and provides a point of ...

Dynamic Audio - Unreal Engine

    https://www.unrealengine.com/en-US/onlinelearning-courses/dynamic-audio
    Dynamic Audio - Unreal Engine Online Learning Courses Dynamic Audio Games Blueprints In this course, you’ll learn how to use audio in response to dynamic game events and conditions. Overview In this course, Richard Stevens and Dave Raybould guide you through how to use audio in response to dynamic game events and conditions.

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