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Unity - Manual: Audio Clip

    https://docs.unity3d.com/2020.2/Documentation/Manual/class-AudioClip.html#:~:text=See%20in%20Glossary.%20Unity%20supports%20mono%2C%20stereo%20and,file%20formats%20that%20Unity%20can%20import%20are.aif%2C.wav%2C.mp3%2C%20and.ogg.
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Unity - Manual: Audio files

    https://docs.unity3d.com/Manual/AudioFiles.html
    Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info See in Glossary instance, which provides a way for the game runtime of the audio system to access the encoded audio data. The game may access meta …

What are the supported Audio formats in Unity? – Unity

    https://support.unity.com/hc/en-us/articles/206484803-What-are-the-supported-Audio-formats-in-Unity-
    Unity supports importing the following audio file formats:.aif.wav.mp3.ogg; The following tracker module file formats are also supported:.xm.mod.it.s3m; The tracker module assets behave like any other audio asset in Unity, although no waveform preview is available in the asset import inspector. More Information

Unity - Manual: Audio files

    https://docs.unity3d.com/2017.4/Documentation/Manual/AudioFiles.html
    Audio files. As with Meshes or Textures, the workflow for Audio File assets is designed to be smooth and trouble free. Unity can import almost every common file format but there are a few details that are useful to be aware of when working with Audio Files. Since Unity 5.0 audio data is separated from the actual AudioClips.

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