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How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-#:~:text=You%20can%20attach%20several%20Audio%20Sources%20to%20the,then%20attach%20a%20script%20to%20the%20Audio%20Source.
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Unity3D, multiple audio sources on one object - Stack …

    https://stackoverflow.com/questions/49676812/unity3d-multiple-audio-sources-on-one-object
    Drag & Drop both audio sources by following these steps: Select the object holding your script Lock the inspector using the little lock at the top right …

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a …

How to Have Multiple Audio Sources on One Object - …

    https://forum.unity.com/threads/how-to-have-multiple-audio-sources-on-one-object.181968/
    There are three audio sources attached to the one game object, and I assign each one to a different AudioSource variable. As far as I can tell, the correct audio source gets assigned to the correct variable, but they all play the same sound. It's the sound that is listed first in the inspector. Code (csharp):

Having multiple audio sources in a single object? - Unity ...

    https://answers.unity.com/questions/1320031/having-multiple-audio-sources-in-a-single-object.html
    If I have multiple audio sources in an object then how do I set which sound effect I want to play at a specific time? Here's the script I'm using: public AudioSource [] sound; public AudioSource sound1; public AudioSource sound2; void Start () { sound = GetComponents<AudioSource> (); sound1 = sound [0]; sound2 = sound [1]; }

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