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Unity - Manual: Movie Texture

    https://docs.unity3d.com/550/Documentation/Manual/class-MovieTexture.html
    This audio appears as an AudioClip child of the Movie Texture. The video’s audio track appears as a child of the Movie Texture in the Project View. To play this audio, the Audio Clip must be attached to a GameObject, like any other Audio …

c# - Movie file and audio file in Unity3d - Stack Overflow

    https://stackoverflow.com/questions/33333176/movie-file-and-audio-file-in-unity3d
    I have a problem regarding the MovieTexture in Unity: I want to load movie and audio files in Unity on the same game object (not simultaneously). So, I have to differentiate between audio and video file, but I don't get it working. Here is what I want to do:

How to play video in Unity (MovieTexture) with audio ...

    https://www.audiokinetic.com/qa/733/how-to-play-video-in-unity-movietexture-with-audio
    The default method of playing video inside of Unity is to use a MovieTexture, which contains a reference to a Unity AudioClip for its synced audio. Because we are using WWise, we have disabled the default Unity sound engine, as per the integration instructions. However, whenever we try to use a WWise audio event with the video trigger, they ...

Unity - Scripting API: MovieTexture.audioClip

    https://docs.unity3d.com/ScriptReference/MovieTexture-audioClip.html
    MovieTexture has been removed. Use VideoPlayer instead. Returns the AudioClip belonging to the MovieTexture. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.

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