We have collected the most relevant information on Unity3d Get Audiolistener. Open the URLs, which are collected below, and you will find all the info you are interested in.


Unity - Scripting API: AudioListener

    https://docs.unity3d.com/ScriptReference/AudioListener.html
    Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …

Unity - Scripting API: AudioListener.GetSpectrumData

    https://docs.unity3d.com/ScriptReference/AudioListener.GetSpectrumData.html
    AudioListener.GetSpectrumData. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. ... Please check with the Issue Tracker at issuetracker.unity3d.com ...

Unity - Scripting API: AudioListener.GetOutputData

    https://docs.unity3d.com/ScriptReference/AudioListener.GetOutputData.html
    The array given in the samples parameter will be filled with the requested data. See Also: AudioListener.GetSpectrumData, AudioSource.GetSpectrumData, AudioSource.GetOutputData. Obsolete GetOutputData returning a float [] is deprecated, use GetOutputData and pass a pre allocated array instead.

Find the Active AudioListener - Unity Forum

    https://forum.unity.com/threads/find-the-active-audiolistener.397801/
    var audioListeners = FindObjectsOfType < AudioListener >(false); _activeAudioListener = Array.Find( audioListeners, audioListener => audioListener.enabled); // No need to check isActiveAndEnabled, FindObjectsOfType already filters out inactive objects. }

Now you know Unity3d Get Audiolistener

Now that you know Unity3d Get Audiolistener, we suggest that you familiarize yourself with information on similar questions.