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Unity - Introduction to Audio - Tutorialspoint

    https://www.tutorialspoint.com/unity/unity_introduction_to_audio.htm
    Unity - Introduction to Audio. There is a reason games put emphasis on audio; it is quite crucial to add aesthetic value to the game. From the very first Pong, one can hear beeps and boops from the ball hitting the paddles alternatingly. It was a really simple short square wave sample at the time, but what more could you want from the ...

Unity - Manual: Audio Source

    https://docs.unity3d.com/2017.4/Documentation/Manual/class-AudioSource.html
    To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips. Go to GameObject->Create Empty from the menubar. With the new GameObject selected, select Component->Audio->Audio Source. Assign the Audio Clip property of the Audio Source Component in the Inspector.

Unity3d Editor Tutorial - Adding Music, Audio Sources, and ...

    https://www.youtube.com/watch?v=jnEonifc-fQ
    Unity3d Audio Sources, Audio Clips, and how we can add mp3 or any type of Unity compatible audio file to Unity is explained in this video. I also walk you th...

Unity - Manual: Audio Source

    https://docs.unity3d.com/530/Documentation/Manual/class-AudioSource.html
    To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips. Go to GameObject->Create Empty from the menubar. With the new GameObject selected, select Component->Audio->Audio Source. Assign the Audio Clip property of the Audio Source Component in the Inspector.

Unity Audio Tutorial: Getting Started | raywenderlich.com

    https://www.raywenderlich.com/3713986-unity-audio-tutorial-getting-started
    Select the AudioSource component in the Audio category. Drag the baa sound file to the AudioClip field. Make sure the Play On Awake box is checked. Click on the Pig prefab. In the Inspector, click the Add Component button. Select the AudioSource component in the Audio category. Drag the oink sound file to the AudioClip field.

Unity - Manual: Audio

    https://docs.unity3d.com/Manual/Audio.html
    Unity’s Audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, predefined effects and much more. Read this section to learn about audio in Unity, including clips, sources, listeners, importing and sound settings. Related tutorials: Audio

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    Disables audio output to a gamepad for this audio source. GetAmbisonicDecoderFloat: Reads a user-defined parameter of a custom ambisonic decoder effect that is attached to an AudioSource. GetCustomCurve: Get the current custom curve for the given AudioSourceCurveType. GetOutputData: Provides a block of the currently playing source's output data.

Unity - Scripting API: AudioSource.spread

    https://docs.unity3d.com/ScriptReference/AudioSource-spread.html
    0 = all sound channels are located at the same speaker location and is 'mono'. 360 = all subchannels are located at the opposite speaker location to the speaker location that it should be according to 3D position. Default = 0. using UnityEngine; public class Example : MonoBehaviour { // when any AudioSource goes trough this transform, it will set it as 'mono' // and will restore …

Working with Audio Components - Unity Learn

    https://learn.unity.com/tutorial/working-with-audio-components-2019-3
    In this tutorial, you'll prepare in import audio files, and add Audio Source and Audio Listener components to your project. Unity’s audio system imports most standard audio file formats. It allows you to mix and master in real time, and it can replicate 3D spatial sound effects like echo, object movement (like the sound of a fast-moving car), and reverb.

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