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How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/#:~:text=There%20are%20several%20different%20methods%20for%20playing%20audio,audioSource.PlayOneShot%20to%20play%20overlapping%2C%20repeating%20and%20non-looping%20sounds.
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Scripting API: AudioSource.Play - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

Scripting API: AudioSource - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Scripting API: AudioSource.Play - Unity

    https://docs.unity3d.com/530/Documentation/ScriptReference/AudioSource.Play.html
    AudioSource .Play Switch to Manual public void Play (ulong delay = 0); Parameters delay Delay in number of samples, assuming a 44100Hz sample rate (meaning that Play (44100) will delay the playing by exactly 1 sec). Description Plays the clip with an optional certain delay.

Scripting API: AudioSource.PlayOneShot - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
    Description. Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

Scripting API: AudioSource.PlayDelayed - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayDelayed.html
    Note: This function replaces the Play(delay) function when called with the delay-argument. In that function the delay had to be specified as samples relative to a reference rate of 44100. This is inconvenient when the engine is running on a different sample rate and the source sound has an even different rate.

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    Go to the inspector window and click on Add Component. Search for AudioSource and click Add Drag and drop your audio file to the AudioClip dialog box under AudioSource in the inspector window. Check Play On Awake to play the audio when the scene loads. Check Loop option if the audio is required to play continuously.

How do I use an Audio Source in a script? - Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObjectand click Create Emptyfrom the menu. With the new GameObjectselected in the inspector, click Add Component. You can search for Audio Sourceand select this. An Audio Sourcewill be attached to the GameObjectin the inspector.

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source. You can call the script to play multiple AudioClips in the following way:

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