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How do I play multiple Audio Sources from one GameObject ...

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-#:~:text=You%20can%20attach%20several%20Audio%20Sources%20to%20the,to%20play%20multiple%20AudioClips%20in%20the%20following%20way%3A
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Unity3D, multiple audio sources on one object - Stack …

    https://stackoverflow.com/questions/49676812/unity3d-multiple-audio-sources-on-one-object
    Select the object holding your script. Lock the inspector using the little lock at the top right of the inspector. Open a new Inspector tab (Right click …

How do I play multiple Audio Sources from one GameObject ...

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a …

How do I play multiple audio clips from one audio source ...

    https://forum.unity.com/threads/how-do-i-play-multiple-audio-clips-from-one-audio-source.250881/
    Hi, as the title states, I'm trying to get multiple audio clips to play from one audio source. Currently, I'm attempting to change the audio clip element of the audio source based on the value returned by "objectStatus.GetState()" which is an int between 1 and 3. I can only get one sound to play, and it's not even playing at the right time.

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