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Scripting API: AudioSource.bypassEffects - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource-bypassEffects.html
    If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see: You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better …

[Audio] Bypass effects in the audio source does not bypass ...

    https://issuetracker.unity3d.com/issues/audio-bypass-effects-in-the-audio-source-does-not-bypass-effects-caused-by-onaudiofilterread
    [Audio] Bypass effects in the audio source does not bypass effects caused by OnAudioFilterRead. Steps to repro: - Launch the attached project - Load the scene and click on play - Now click on the bypass effects check box in the audio source inspector

Bypass Audio Effects - Unity Forum

    https://forum.unity.com/threads/bypass-audio-effects.379639/
    1) The 'bypass' bool on audio source does not seem to be accessible by script which seems odd. 2) In the audio mixer the effects bypass again does no seem to be accessible by script. The only way I can think of doing this is by having alternative groups with and without effects and switching the audio source at run time, but this seems to make ...

Problem with AudioSource - Bypass Effects - Unity Forum

    https://forum.unity.com/threads/problem-with-audiosource-bypass-effects.133436/
    Bypass Effects doesn't seem to do what it should - which is to totally cut out any filters / reverbs / fx on the sound. It seems it only works on SFX attached to the actual audio source object, which isn't very useful.

How to Use Audio Mixers in Unity 3D (Helpful Guide)

    https://blog.studica.com/how-to-use-audio-mixers-in-unity-guide
    Unlike Solo and Mute, if you Bypass a parent channel, it does NOT bypass the effects of the children. So if you Bypass your Master channel, for instance, then the Flanger and Compressor that you had on your child channel will not be affected. You will still hear those effects being applied. You would have to bypass the child channel specifically to bypass those …

Audio Sources · Wiki · s-ilent / Silent Cel Shading Shader ...

    https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Audio-Sources
    A surface shader for Unity providing cel-shading. (Forward rendering only)

unity audio mixer exposed parameters

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