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Scripting API: AudioSource - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Scripting API: AudioSource.Play - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

Scripting API: AudioClip - Unity

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.

Scripting API: AudioListener - Unity

    https://docs.unity3d.com/ScriptReference/AudioListener.html
    Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …

Scripting API: AudioMixer - Unity

    https://docs.unity3d.com/ScriptReference/Audio.AudioMixer.html
    Sets the value of the exposed parameter specified. When a parameter is exposed, it is not controlled by mixer snapshots and can therefore only be changed via this function. TransitionToSnapshots. Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or ...

Scripting API: AudioSource.GetSpectrumData - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.GetSpectrumData.html
    Description. Provides a block of the currently playing audio source's spectrum data. The array given in the samples parameter will be filled with the requested data. Number of values (the length of the samples array provided) must be a power of 2. (ie 128/256/512 etc). Min = 64.

Manual: Audio - Unity

    https://docs.unity3d.com/Manual/Audio.html
    Audio Creating DownloadHandlers Audio Overview Audio Unity’s Audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, predefined effects and much more. Read this section to learn about audio in Unity, including clips, sources, listeners, importing and sound settings. Related tutorials: Audio

Scripting in Unity3D (vers. 4.2) - Purdue University

    https://cla.purdue.edu/academic/rueffschool/ad/etb/resources/AD41700_Unity3D_workshop02_F13.pdf
    Winkler, Scripting in Unity3D workshop, p. 9 We also need to add an Audio Source component to the game object that contains the sound. Select the monolith in the Hierarchy window and then go to: Component > Audio > AudioSource

Sound Effects & Scripting - Unity Learn

    https://learn.unity.com/tutorial/sound-effects-scripting
    Unity Technologies Overview Live Groups Summary In this recorded training session from November 2014, we demonstrate how to add sound effects to your game that are triggered by game events, using C# scripting. We also review the main audio components of Unity: Audio Listeners, Audio Sources and Audio Clips. Select your Unity version

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