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Scripting API: AudioClip.samples - Unity

    https://docs.unity3d.com/ScriptReference/AudioClip-samples.html
    If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see: You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better …

Unity 3: get all audio samples - Unity Forum

    https://forum.unity.com/threads/unity-3-get-all-audio-samples.57391/
    Either parse it from script or from a wav- or hex-editor, create a bitmap and show that. You can get the currently *playing* samples though, with GetOutputData on each source or the main output (AudioListener.GetOutputData). Freq. data is available the same way via GetSpectrumData (). cheers,

unity3d - How to change the audio sample rate in Unity ...

    https://stackoverflow.com/questions/61081526/how-to-change-the-audio-sample-rate-in-unity
    unity3d audio configuration sample-rate. Share. Follow asked Apr 7 '20 at 13:47. Thinium Thinium. 105 12 12 bronze badges. 3. If you don't need to do it at runtime can't you just change it in the Inspector? – jiveturkey. Apr 7 '20 at 15:02. Do you mean the inspector for individual audio clip? I want to change the sample rate globally.

Manual: Audio - Unity

    https://docs.unity3d.com/Manual/Audio.html
    Audio. Unity’s Audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, predefined effects and much more. Read this section to learn about audio in Unity, including clips, sources, listeners, importing and sound settings.

Manual: Audio files - Unity

    https://docs.unity3d.com/Manual/AudioFiles.html
    Audio files. As with Meshes or Textures, the workflow for Audio File assets is designed to be smooth and trouble free. Unity can import almost every common file format but there are a few details that are useful to be aware of when working with Audio Files. Since Unity 5.0 audio data is separated from the actual AudioClips.

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

Audio | Unity Asset Store

    https://assetstore.unity.com/audio
    Both music and sound effects are carefully designed to make gameplay more fun without distracting the player. Made with professional sound production equipment and software, this package is a great deal for the price. Dragon Kit Sound FX. You need amazing RAWR Dragon sounds for your project! Dragon Kit Sound FX.

Scripting API: AudioSource.timeSamples - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource-timeSamples.html
    Playback position in PCM samples. Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows. See Also: time variable. ... Please check with the Issue Tracker at issuetracker.unity3d.com.

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