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Manual: Audio - Unity

    https://docs.unity3d.com/Manual/class-AudioManager.html
    Audio. The Audio settings (main menu: Edit > Project Settings, then select the Audio category) allows you to tweak the maximum volume of all sounds playing in the Scene. Set the volume for all sounds during playback. Set the global attenuation rolloff factor for Logarithmic rolloff-based sources.

Manual: Audio - Unity

    https://docs.unity3d.com/Manual/Audio.html
    Audio Unity’s Audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, predefined effects and much more. Read this section to learn about audio in Unity, including clips, sources, listeners, importing and sound settings. Related tutorials: Audio

Sound Manager - Audio, Sound and Music Manager for Unity ...

    https://assetstore.unity.com/packages/tools/audio/sound-manager-audio-sound-and-music-manager-for-unity-56087
    Get the Sound Manager - Audio, Sound and Music Manager for Unity package from Digital Ruby (Jeff Johnson) and speed up your game development process. Find this & other Audio options on the Unity Asset Store.

Audio - Unity audio management / iOS AVAudioSession ...

    https://forum.unity.com/threads/unity-audio-management-ios-avaudiosession-initialization-interrupts-etc.497642/
    I am having problems trying to control AVAudioSession in iOS app created by Unity; I have a native SDK (and a corresponding Unity plugin) that deals with audio; this SDK controls AVAudioSession (sets it active, inactive, etc.) and I am trying to figure out how to make it co-exist with Unity audio management, specifically when interrupts occur (e..g app goes to background).

Audio - Audio Memory Management Optimizations - Unity Forum

    https://forum.unity.com/threads/audio-memory-management-optimizations.1056062/
    It’s possible to manually load or unload the audio data of an audio clip to save memory. To do it, uncheck preload audio data in the import settings for the clip. Make sure load in background is checked. when the clip is played it will automatically load the data.

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