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10 Unity Audio Tips (That You Won't Find in the Tutorials ...

    https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/#:~:text=Simply%20set%20the%20Audio%20Listener%20Pause%20property%20to,audio%20will%20continue%20exactly%20where%20it%20left%20off.
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Scripting API: AudioListener.pause - Unity

    https://docs.unity3d.com/ScriptReference/AudioListener-pause.html
    Description. The paused state of the audio system. If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused. If you want certain sounds to still play ...

Scripting API: AudioListener.pause - Unity

    https://docs.unity3d.com/2017.4/Documentation/ScriptReference/AudioListener-pause.html
    The paused state of the audio system. If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused.

Unity - Scripting API: AudioListener.pause - docs.unity3d.com

    https://docs.unity3d.com/2018.2/Documentation/ScriptReference/AudioListener-pause.html
    Description. The paused state of the audio system. If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused. If you want certain sounds to still play ...

Scripting API: AudioListener.pause - Unity

    https://docs.unity3d.com/530/Documentation/ScriptReference/AudioListener-pause.html
    This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused. If you want certain sounds to still play during the pause, you need to set the ignoreListenerPause property on the AudioSource to true for these.

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