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How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    How to play audio clips in sequence in Unity Create a new script. Copy and paste the below code on to the script. Attach script and AudioSource to an empty game object. Uncheck Play on Awake. Assign the number of clips to the public variable in the inspector. Drag and drop your clips to the script. Now all your audio clips will play in sequence.

Manual: Audio Clip - Unity

    https://docs.unity3d.com/560/Documentation/Manual/class-AudioClip.html
    18 rows

Unity - Introduction to Audio - Tutorialspoint

    https://www.tutorialspoint.com/unity/unity_introduction_to_audio.htm
    Now, let us attach an Audio Source to this sprite. For the object to play a sound, we have to give it one. Let us use this sound effect for our purpose. http://www.orangefreesounds.com/ding-sfx/ Download the sound effect, and drag it into the Assets. When Unity imports this asset as a sound file, it automatically is converted into an AudioClip. Therefore, you can drag this sound clip …

Unity Audio Tutorial: Getting Started | raywenderlich.com

    https://www.raywenderlich.com/3713986-unity-audio-tutorial-getting-started
    Select the AudioSource component in the Audio category. Drag the baa sound file to the AudioClip field. Make sure the Play On Awake box is checked. Click on the Pig prefab. In the Inspector, click the Add Component button. Select the AudioSource component in the Audio category. Drag the oink sound file to the AudioClip field.

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

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