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Unity - Scripting API: AudioClip.samples

    https://docs.unity3d.com/ScriptReference/AudioClip-samples.html
    AudioClip.samples. Leave feedback. Suggest a change. Success! ... The length of the audio clip in samples. (Read Only) Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.

Unity - Scripting API: AudioClip.SetData

    https://docs.unity3d.com/ScriptReference/AudioClip.SetData.html
    Use offsetSamples to write into a random position in the clip. If the length from the offset is longer than the clip length, the write will wrap around and write the remaining samples from the start of the clip. Note that for compressed audio, the sample data can only be set when the Load Type is set to Decompress on Load in the audio importer.

Unity - Scripting API: AudioClip.GetData

    https://docs.unity3d.com/ScriptReference/AudioClip.GetData.html
    Description. Fills an array with sample data from the clip. The samples are floats ranging from -1.0f to 1.0f. The sample count is determined by the length of the float array. Use the offsetSamples parameter to start the read from a specific position in the clip. If the read length from the offset is longer than the clip length, the read will ...

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    How to play an Audio clip at point. Create a new script called play_at_point. Copy and paste the below code to the script. Add the script to any gameobject in scene. Assign audio clip to the script in the inspector window. Assign the position to at which the clip has to be played. Play the game and the audio clip will play at the assigned point.

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