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Dynamically instantiating an audio source - Unity Forum

    https://forum.unity.com/threads/dynamically-instantiating-an-audio-source.42535/#:~:text=http%3A%2F%2Funity3d.com%2Fsupport%2Fdocumentation%2FScriptReference%2FAudioSource-clip.html%20You%20can%20change%20the%20specified%20audio%20clip,need%20a%20separate%20audiosource%20for%20every%20wave%20file.
    none

Scripting API: AudioClip - Unity

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.

Scripting API: AudioClip - Unity

    https://docs.unity3d.com/560/Documentation/ScriptReference/AudioClip.html
    AudioClips are referenced and used by AudioSources to play sounds. See Also: AudioClip component in the Components Reference. Variables Public Functions Static Functions Create Creates a user AudioClip with a name and with the given length in samples, channels and frequency. Delegates Inherited members Variables Public Functions Static Functions

unity3d - Unity AudioClip references are missing - Stack ...

    https://stackoverflow.com/questions/46032240/unity-audioclip-references-are-missing
    The names of the audio files can be as follows: Something-Something-VER [email protected] So it contains: white-space, hyphen, at sign. So, from time to time, the references is gone and instead it has "None (Audio Clip)", and inside the prefab I can see that it was changed to: - {fileID: 0}

AudioClip reference in Assetbundle - Unity Forum

    https://forum.unity.com/threads/audioclip-reference-in-assetbundle.328663/
    If I create a prefab with a basic Monobehaviour and small audio file as an AudioClip variable then package it as an assetbundle, the AudioClip reference is missing when the assetbundle is downloaded (and the GameObject is instantiated). Thanks …

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