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Scripting API: AudioClip.GetData - Unity

    https://docs.unity3d.com/ScriptReference/AudioClip.GetData.html
    Description. Fills an array with sample data from the clip. The samples are floats ranging from -1.0f to 1.0f. The sample count is determined by the length of the float array. Use the offsetSamples parameter to start the read from a specific position in the clip. If the read length from the offset is longer than the clip length, the read will ...

Scripting API: AudioClip.GetData - Unity

    https://docs.unity3d.com/2020.1/Documentation/ScriptReference/AudioClip.GetData.html
    If the read length from the offset is longer than the clip length, the read will wrap around and read the remaining samples from the start of the clip. Note that with compressed audio files, the sample data can only be retrieved when the Load Type is …

Audio clip GetData - Unity Forum

    https://forum.unity.com/threads/audio-clip-getdata.397194/
    GetComponent < AudioSource > (). clip. GetData ( x, 0 ) ; My issue is that for around 10 min long sessions the audio data returned by GetData() is correct, but when I do a longer session like for 20 mins, the GetData() returns only the audio data for first 3 mins.

Scripting API: AudioClip.SetData - Unity

    https://docs.unity3d.com/ScriptReference/AudioClip.SetData.html
    Use offsetSamples to write into a random position in the clip. If the length from the offset is longer than the clip length, the write will wrap around and write the remaining samples from the start of the clip. Note that for compressed audio, the sample data can only be set when the Load Type is set to Decompress on Load in the audio importer.

c# - How to read the data from AudioClip ... - Stack …

    https://stackoverflow.com/questions/53376891/how-to-read-the-data-from-audioclip-using-pcmreadercallback-when-the-former-is-c
    If you just want to read the audio data from the Mic, you can still use OnAudioFilterRead or the AudioSource.clip.GetData function. Below is an example for OnAudioFilterRead.. string m_deviceName = null; AudioSource adSource; void Start() { adSource = GetComponent<AudioSource>(); bool loop = true; int lengthSec = 10; int frequency = 44100; …

AudioClip.SetData, UnityEngine C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/UnityEngine/AudioClip/SetData/php-audioclip-setdata-method-examples.html
    C# (CSharp) UnityEngine AudioClip.SetData - 8 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.AudioClip.SetData extracted from open source projects. You can rate examples to help us improve the quality of examples.

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