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AudioClip[] Array, initialization & audio sources - Unity ...

    https://forum.unity.com/threads/audioclip-array-initialization-audio-sources.260828/
    public AudioClip [] SClips; // Audio store for all SFX Clips. public AudioClip [] VClips; // Audio Store for all Voice Clips. I also need to then call a function for each of the 3 sources and assign the array clips to one of each so I can keep the sources seperate any ideas and insight into this would be great. I will post the full script below.

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Fills an array with sample data from the clip. LoadAudioData: Loads the audio data of a clip. Clips that have "Preload Audio Data" set will load the audio data automatically. SetData: Set sample data in a clip. UnloadAudioData: Unloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file assets.

How to play a random audio clip from an array in C# ...

    https://answers.unity.com/questions/1161379/how-to-play-a-random-audio-clip-from-an-array-in-c.html
    private AudioSource audioSource; public AudioClip[] shoot; private AudioClip shootClip; void Start() { audioSource = gameObject.GetComponent<AudioSource>(); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { int index = Random.Range(0, shoot.Length); shootClip = shoot[index]; audioSource.clip = shootClip; audioSource.Play(); } }

unity3d - Get list of audio mp3 files and play them in ...

    https://stackoverflow.com/questions/67478621/get-list-of-audio-mp3-files-and-play-them-in-unity-3d
    UnityWebRequestMultimedia.GetAudioClip as the name says gets not an array but one single audioclip. You either use individual WebRequests for each file (you could e.g. first request only a list from the server which returns the array of URLs to use for each clip) or you use a different approach and request raw bytes, find a way to split them into the individual clips …

Unity - Scripting API: AudioClip.GetData

    https://docs.unity3d.com/ScriptReference/AudioClip.GetData.html
    Description. Fills an array with sample data from the clip. The samples are floats ranging from -1.0f to 1.0f. The sample count is determined by the length of the float array. Use the offsetSamples parameter to start the read from a specific position in the clip. If the read length from the offset is longer than the clip length, the read will wrap around and read the remaining …

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