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Unity - Manual: Audio Source

    https://docs.unity3d.com/2021.2/Documentation/Manual/class-AudioSource.html#:~:text=To%20create%20a%20new%20Audio%20Source%3A%20Import%20your,With%20the%20new%20GameObject%20selected%2C%20select%20Component-%3EAudio-%3EAudio%20Source.
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Unity - Manual: Audio Source

    https://docs.unity3d.com/2021.2/Documentation/Manual/class-AudioSource.html
    The Source is like a controller for starting and stopping playback of that clip, and modifying other audio properties. To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips. Go to GameObject->Create Empty from the menubar. With the new GameObject selected, select Component->Audio->Audio Source.

Unity3D, multiple audio sources on one object - Stack …

    https://stackoverflow.com/questions/49676812/unity3d-multiple-audio-sources-on-one-object
    Drag & Drop both audio sources by following these steps: Select the object holding your script; Lock the inspector using the little lock at the top right of the inspector; Open a new Inspector tab (Right click on the first Inspector tab > Add tab > Inspector), and move it so that you can see both Inspector tabs

Manual: Audio Source - Unity

    https://docs.unity3d.com/2018.2/Documentation/Manual/class-AudioSource.html
    The Source is like a controller for starting and stopping playback of that clip, and modifying other audio properties. To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips. Go to GameObject->Create Emptyfrom the menubar. With the new GameObject selected, select Component->Audio->Audio Source.

Manual: Audio Source - Unity

    https://docs.unity3d.com/2017.2/Documentation/Manual/class-AudioSource.html
    With the new GameObject selected, select Component->Audio->Audio Source. Assign the Audio Clip property of the Audio Source Component in the Inspector. Note: If you want to create an Audio Source just for one Audio Clip that you have in the Assets folder then you can just drag that clip to the scene view - a GameObject with an Audio Source component will be …

My error console says that I have 2 Audio Listeners. - Unity

    https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
    Audio Listeners are the ears of your player and is a component found on each Camera featured in the scene. This means you have more than one component in your scene which is responsible for receiving sounds played within the scene.

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source. You can call the script to play multiple AudioClips in the following way: When you have created this script you will be …

Scripting API: AudioSource - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    Disables audio output to a gamepad for this audio source. GetAmbisonicDecoderFloat: Reads a user-defined parameter of a custom ambisonic decoder effect that is attached to an AudioSource. GetCustomCurve: Get the current custom curve for the given AudioSourceCurveType. GetOutputData: Provides a block of the currently playing source's output data.

How to Have Multiple Audio Sources on One Object - …

    https://forum.unity.com/threads/how-to-have-multiple-audio-sources-on-one-object.181968/
    incidentBallTrackSnd = tCom [ i]; if ( tCom [ i].clip.name == "steel hits floor") incidentHitsFloorSnd = tCom [ i]; if ( tCom [ i].clip.name == "steel roll floor") incidentRollSnd = tCom [ i]; } There are three audio sources attached to the one game object, and I assign each one to a different AudioSource variable.

2 audio sources on a game object, how use script to ...

    https://answers.unity.com/questions/52017/2-audio-sources-on-a-game-object-how-use-script-to.html
    You can define two different audio sources as public variables and bind them in editor. Just drag the component into the variable slot in the inspector. var audio1 : AudioSource; var audio2 : AudioSource; When you then want to play either of those …

Enhanced Audio Source : Unity3D

    https://www.reddit.com/r/Unity3D/comments/shv9lo/enhanced_audio_source/
    Search within r/Unity3D. r/Unity3D. Log In Sign Up. User account menu. Found the internet! Vote. Enhanced Audio Source. Show-Off. Close. Vote. Posted by 6 minutes ago. Enhanced Audio Source. Show-Off. Having a lot of fun with this new Sound Source component - may have got carried away animating it though!

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