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How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-#:~:text=You%20can%20attach%20several%20Audio%20Sources%20to%20the,then%20attach%20a%20script%20to%20the%20Audio%20Source.
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Unity3D, multiple audio sources on one object - Stack …

    https://stackoverflow.com/questions/49676812/unity3d-multiple-audio-sources-on-one-object
    Drag & Drop both audio sources by following these steps: Select the object holding your script. Lock the inspector using the little lock at the top …

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a …

How to Have Multiple Audio Sources on One Object - …

    https://forum.unity.com/threads/how-to-have-multiple-audio-sources-on-one-object.181968/
    There are three audio sources attached to the one game object, and I assign each one to a different AudioSource variable. As far as I can tell, the correct audio source gets assigned to the correct variable, but they all play the same sound. It's the sound that is listed first in the inspector. Code (csharp):

How do I have multiple audio sources on a single object in ...

    https://gamedev.stackexchange.com/questions/63818/how-do-i-have-multiple-audio-sources-on-a-single-object-in-unity
    The best way I have found to do this is to access them is by using the "GetComponents" method call. Something like this should do: AudioSource [] allMyAudioSources = GetComponents<AudioSource> (); This will return an array of AudioSources, which you can then assign to different variables and access independently without freaking things out.

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