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10 Unity Audio Tips (That You Won't Find in the Tutorials ...

    https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/#:~:text=Unity%20is%20able%20to%20suspend%20audio%20processing%20for,power%20but%20only%20works%20at%20Audio%20Mixer%20level.
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Unity - Scripting API: AudioSource.Stop

    https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
    The AudioSource.stop function stops the currently set Audio clip from playing. The Audio clip plays from the beginning the next time you play it. See Also: Play, Pause functions. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source.

unity stop playing audio clib by script Code Example

    https://www.codegrepper.com/code-examples/csharp/unity+stop+playing+audio+clib+by+script
    // unity stop all sound by yasin private var allAudioSources : AudioSource[]; function Awake() { allAudioSources = FindObjectsOfType(AudioSource) as AudioSource[]; } function StopAllAudio() { for(var audioS : AudioSource in allAudioSources) { audioS.Stop(); } }

How To Stop Sound. - Unity Forum

    https://forum.unity.com/threads/how-to-stop-sound.144035/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... If Button Pressed, Play Sound If Button Not Pressed, Stop Sound How do I express "If Not" in Code? like this? Code (csharp): if not (Input. GetButtonDown ("Horizontal")) { audio. Stop (Sound);}

How to stop audio - Unity Answers

    https://answers.unity.com/questions/602473/how-to-stop-audio-1.html
    public void Play() { audioSource.transform.position = transform.position; audioSource.PlayOneShot(sound); Debug.Log("playing: " + audioSource.isPlaying); } private void OnTrackingLost() { Debug.Log("Tracking lost, stopping audio"); if (audioSource.isPlaying) { aduioSource.Stop(); } // rest of your code here }

c# - Stop audio when is playing another one in Unity3D ...

    https://stackoverflow.com/questions/40598305/stop-audio-when-is-playing-another-one-in-unity3d
    Before you play the audio, loop through that List and stop playing it if it is playing. After that, you can then play your audio. Also, you currently call Resources.Load each time you want to play the Audio. This is not good in terms of performance. You should do this once in the Start() function, then play it when

Stop audiosource clip from playing - Unity Answers

    https://answers.unity.com/questions/347657/play-audioclip-once-and-switching-clips.html
    Attach the Component Audio > Audio Source un-tick Play on Awake. Attach the below script, then drop sounds in the Inspector. press play hit 1 or 2. The audio should stop, change clip and play the selected sound. Script :

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