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How do I play an audio clip in unity ...

    https://bridgitmendlermusic.com/how-do-i-play-an-audio-clip-in-unity/#:~:text=How%20do%20I%20play%20an%20audio%20clip%20in,Audio%20Source%20section%20of%20the%20drop%20down%20menu.
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How do I play an audio clip in unity ...

    https://bridgitmendlermusic.com/how-do-i-play-an-audio-clip-in-unity/
    Unity has a built in method for triggering events when a button is pressed and this includes an option for playing an Audio Clip. Just create an On Click event trigger, drag a Game Object to the object field and select PlayOneShot (AudioClip) from the …

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

How to play specific part of the audio? - Unity Answers

    https://answers.unity.com/questions/993241/how-to-play-specific-part-of-the-audio.html
    Answer by zach-r-d · Jun 24, 2015 at 09:32 PM. It is possible to use AudioSource.time to manually seek to different times in the clip. I presume the desired behavior is to play the first part, then loop the second part until the turret is done moving, and lastly play the third part. This could be accomplished by playing the sound from the beginning, then resetting AudioSource.time to the …

How to play a specific sound from a ... - Unity Forum

    https://forum.unity.com/threads/how-to-play-a-specific-sound-from-a-gameobject-with-multiple-sounds.363366/
    public AudioClip [] audio = new AudioClip [2]; Then, whenever you want to play a certain sound, you assign the proper audioclip to your audiosource so that it knows which clip to play, and then play it. Something like that: Code (CSharp): GetComponent < AudioSource >().clip = audio [0]; GetComponent < AudioSource >().Play();

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections;

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source. You can call the script to play multiple AudioClips in the following way: When you have created this script you will be …

Unity - Manual: Audio Clip

    https://docs.unity3d.com/2017.4/Documentation/Manual/class-AudioClip.html?source=post_page---------------------------
    Audio Clips contain the audio data used by Audio Sources. Unity supports mono, stereo and multichannel audio assets (up to eight channels). The audio file formats that Unity can import are .aif, .wav, .mp3, and .ogg. Unity can also import tracker modules in the .xm, .mod, .it, and .s3m formats. The tracker module assets behave the same way as any other audio assets in Unity …

c# - Unity3D playing sound when Player collides with an ...

    https://stackoverflow.com/questions/59285897/unity3d-playing-sound-when-player-collides-with-an-object-with-a-specific-tag
    using UnityEngine.Audio; using System; using UnityEngine; public class AudioManager : MonoBehaviour { public Sound[] sounds; // Start is called before the first frame update void Awake() { foreach (Sound s in sounds) { s.source = gameObject.AddComponent<AudioSource>(); s.source.clip = s.clip; s.source.volume = s.volume; s.source.pitch = s.pitch; } } // Update is …

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