We have collected the most relevant information on Unity Play Audio Clip From Array. Open the URLs, which are collected below, and you will find all the info you are interested in.


How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/#:~:text=There%20are%20several%20different%20methods%20for%20playing%20audio,at%20a%203D%20position%2C%20without%20an%20Audio%20Source.
    none

How to play a random audio clip from an array in C# ...

    https://answers.unity.com/questions/1161379/how-to-play-a-random-audio-clip-from-an-array-in-c.html
    public AudioClip[] sound; AudioSource audioSource; private void Start() { audioSource = this.GetComponent<AudioSource>(); } public void PlaySound() { int rand = Random.Range(0, sound.Length -1); audioSource.clip = sound[rand]; audioSource.Play(); }

AudioClip[] Array, initialization & audio sources - Unity ...

    https://forum.unity.com/threads/audioclip-array-initialization-audio-sources.260828/
    public AudioClip [] SClips; // Audio store for all SFX Clips. public AudioClip [] VClips; // Audio Store for all Voice Clips. I also need to then call a function for each of the 3 sources and assign the array clips to one of each so I can keep the sources seperate any ideas and insight into this would be great. I will post the full script below.

c# - play audio in sequence Unity - Stack Overflow

    https://stackoverflow.com/questions/65539360/play-audio-in-sequence-unity
    public class PlayNotes : MonoBehaviour { public AudioSource adSource; public AudioClip[] adClips; // Index of the currently played sound private int index; public void PlayNote() { // Play current sound // I would rather use PlayOneShot in order to allow multiple concurrent sounds adSource.PlayOneShot(adClips[index]); // Increase the index, wrap around if reached …

How do I assign audio files to an AudioClip[] array ...

    https://answers.unity.com/questions/668721/how-do-i-assign-audio-files-to-an-audioclip-array.html
    void Start () {. //Loading the items into the array. list = new AudioClip[] { (AudioClip)Resources.Load("Sound/Music/intro.wav"), (AudioClip)Resources.Load("Sound/Music/level1.wav"), (AudioClip)Resources.Load("Sound/Music/level2.wav"), …

c# - Playing multiple audio clips in unity - Stack Overflow

    https://stackoverflow.com/questions/59182759/playing-multiple-audio-clips-in-unity
    I need to make that audio clip fields to list and make them play by order until the last one then stop and fire event. Here's my code for only one audio clip slot: (Also i tried audio clip array but its just playing the first one on the audio clip array) public class MainAudioManager : MonoBehaviour { public List<soundInfo> currentsoundinfoList ...

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

How to Play a Random AudioClip from an Array in C#? | …

    https://www.youtube.com/watch?v=t7OO24zF-lU
    Create New Script. Write Two New Variables for AudioSource and AudioClip. Cache AudioSource. Write a Function to Play Random Sound using Random.Range Func...

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds (audio.clip.length); audio.clip = otherClip; audio.Play(); } }

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Fills an array with sample data from the clip. LoadAudioData: Loads the audio data of a clip. Clips that have "Preload Audio Data" set will load the audio data automatically. SetData: Set sample data in a clip. UnloadAudioData: Unloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file assets.

Now you know Unity Play Audio Clip From Array

Now that you know Unity Play Audio Clip From Array, we suggest that you familiarize yourself with information on similar questions.