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How to play a sound with C# - Unity Forum

    https://forum.unity.com/threads/how-to-play-a-sound-with-c.206152/
    audio.Play(); // Wait for the audio to have finished. yield WaitForSeconds ( audio.clip.length); // Assign the other clip and play it. audio.clip = otherClip; audio.Play(); } so there you have "otherClip" variable which you can fill …

c# - How to play Unity AudioSource using updated …

    https://stackoverflow.com/questions/71021591/how-to-play-unity-audiosource-using-updated-audioclip-during-runtime
    Then I want to update the audio clip data using this new samples data and play it using audio source. Below is the snippet function. // Called everytime there is new samples data. // float [] data is extracted from PCM byte array and already normalized to -1 and 1. The length is 1024 protected override void SetAudioData (float [] data) { int ...

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds (audio.clip.length); audio.clip = otherClip; audio.Play(); } }

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    How to play a sound when pressing a button. Unity has a built in method for triggering events when a button is pressed and this includes an option for playing an Audio Clip. Just create an On Click event trigger, drag a Game Object to the object field and select PlayOneShot(AudioClip) from the Audio Source section of the drop down menu.

How to play a random audio clip from an array in C# ...

    https://answers.unity.com/questions/1161379/how-to-play-a-random-audio-clip-from-an-array-in-c.html
    public AudioClip[] sound; AudioSource audioSource; private void Start() { audioSource = this.GetComponent<AudioSource>(); } public void PlaySound() { int rand = Random.Range(0, sound.Length -1); audioSource.clip = sound[rand]; audioSource.Play(); }

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Returns the current load state of the audio data associated with an AudioClip. loadType: The load type of the clip (read-only). preloadAudioData: Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData() to load the data before the clip can be played.

Unity - Scripting API: AudioSource.PlayOneShot

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
    Description. Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

How to play audio clip in Unity game | Simple Unity 2D ...

    https://www.youtube.com/watch?v=NRPUmRb994o
    #UnityTutorial #SimpleUnityGame #unityplaysound #unityplayaudioIn this video I will show you how you can easily play audio clip in your Unity game. We create...

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